Chapter 4-1: Jolly Roger’s Lagoon

BANJO-TOOIE PLAYER’S GUIDE WALKTHROUGH



Navigation:
Chapter 1: After the Witches!
Chapter 2: To the Mines!
Chapter 3: A day at the Fairgrounds
Chapter 4: To the Lagoon
– 4-1: Jolly Roger’s Lagoon
– 4-2: Atlantis Ahoy
– 4-3: Sub Zero
Chapter 5: Land of the Dinosaurs
Chapter 6: Industrial Pollution
Chapter 7: Fire and Ice
Chapter 8: Head in the Clouds
Chapter 9: Toil and Trouble

Canary Mary Guide
Cheato Page Guide


Disclaimer: This guide was written as a full game walkthrough, and thus was meant to be read from start to finish. If you are stuck collecting a certain item, refer to the in-depth guide links. Whilst this walkthrough tries to remain spoiler-free, users may find that when skipping ahead, or reading parts of the guide when they haven’t followed it from the beginning, that they may come across spoiler material. To ensure that you get as much enjoyment out of the game as possible, we ask that you refrain from reading ahead in this manner. Do so at your own risk.


Isle O’ Hags – Jinjo Village


Run forward to Jamjars’ silo and pick up any eggs or feathers if you need them before warping straight to the Wooded Hollow.Grenade eggs are the main ones you’ll want to take with you; perhaps some blue ones, too.

< WOODED HOLLOW >
Run up the steps to Jiggywiggy’s temple and go inside.

< JIGGYWIGGY'S TEMPLE >
Head over to the right and complete the puzzle. It shouldn’t be too hard – you should still be able to finish it easy with 50 or more seconds left on the clock. Finish the puzzle, watch the Crystal Jiggy blast open some rusty gate in the middle of nowhere, then exit the temple.

< WOODED HOLLOW >
Nothing here, just jump in the silo and warp to the Plateau.

< PLATEAU >
Jump out of the silo and talon trot up to Honey B’s Hive if you have 5 or more extra honeycombs, which you should if you’ve been following the guide.

< HONEY B'S HIVE >
It’s 5 empty honeycombs for the next lifebar extension. You should have six, so hand over what she wants and you’ll earn an 8-part lifebar. Exit the hive.

< PLATEAU >
Jump down and go in a north-western direction. You’ll find a pair of split up pads by the cliff. Split up, then take Banjo left and up the slope to where a gate blocks your way. Stand on the white pad with Banjo’s face on it, and switch to Kazooie. Do the same with Kazooie, except step on the pad with her face on it. The gate will roll up,and you’ll be able to go through. Pair up and exit the plateau.

< CLIFFTOP >
Walk straight ahead to find Jamjars’ silo. Talk to him and he’ll offer to teach you how to use the Ice Eggs for 200 notes. After you’ve got your new supply of eggs, run behind him and flap flip up to the ledge. Grip grab it across and into a platform. Step on the train switch and you’ll open the doors of the Isle O’ Hags Train Station.

Grip grab back over and run up past Jamjars and along the wall. Keep going past Mumbo’s Skull and activate the silo you see out in the open. From there, go forward and go down the steps until you find a switch – step on it and a bridge will appear, linking the mainland to another strange building. Go back up the steps,
around the corner and enter the door marked ‘To Ye Lagoon’.


Jolly Roger’s Lagoon


Walk down the stairs and you’ll get into the right mood right away. You’ve just walked into a small but cheery town located right by the sea. There’s never a cloud in the sky, and the townsfolk are almost always happy to meet you.

Run on down into the town square and bill drill the strange looking, round, brown slabs of rock you find – there are 5 in all; two hide shock spring pads, and the other three contain a doubloon each. Doubloons are the only currency used in Jolly Roger’s Lagoon, and they’re very hard to come by. Take the 3 doubloons in hand and activate the warp pad around the other side of the large, stone chest in the centre of town.

Standing on the warp pad, look straight at the stone chest. You’ll see a large crack running down it – shoot a grenade egg straight at it and you’ll blow it to pieces, revealing a pair of split up pads. Go down near the water and collect the 6 doubloons, each sitting on one of the bollards on the dock. Head past the two pigs on the right side of town from where you entered, and dive down into their pool (which is currently being filled with toxic waste) to find 4 more doubloons. Exit the water, run up and around the building and enter the one marked Jolly’s. Collect the notes (5) as you enter.

< JOLLY'S >
Talk to the frog standing behind the bar and he’ll introduce himself as Jolly. He’ll tell you his partner has gone missing and that he’d like you to go and find them. He’ll also ask if you’d like to stay a night for 2 doubloons. Press B – bears and birds shouldn’t need to pay for hotel rooms!

Jump up behind Jolly to find some notes (15) resting on the shelf above him. Go just right of where you entered to find a small stool propped up next to a hole in the wall. Get up on the stool, look through and you’ll see another room. Blast a grenade egg into the gun powder and you’ll put a hole in the wall outside, granting you access to the room later on.

After you’ve done that, go back to the opposite side of the bar and go through the door to find another room with a rather drunk pirate glugging down a mug of brew at a table. Talk to him a few times and he’ll give you 2 doubloons to get him a glass of water for his horrible headache.

Bah, too bad for him. He’s right near the lagoon, if he wants water he can jump right in. Take the two doubloons and go back to Jolly, but fire a grenade egg at the door opposite of the bar. There, you didn’t need to pay to get a room afterall. Head inside and you’ll find Jamjars in the corner.

For 275 notes, Jamjars will teach you the art of Sub-Aqua Egg Aiming, or aiming underwater. Once you’ve learnt your new trick exit the bar.

< JOLLY ROGER'S LAGOON >
Head to the centre of town and split up to Kazooie. Use the shock spring pad just right of Mumbo’s Skull to shoot up into the air and grab the 3 doubloons in the small cave in the wall. Jump down and head to the right, down and around the Waveracer Hire shop and up past the sign marked ‘Turtle View Cave’.

Inside, collect the four doubloons lying around the hatch then talk to Jamjars to learn the Wing Whack for 265 notes. You can use this to attack with Kazooie using the B button. Head back out of the cave and pair up again with Banjo. Use the shock spring pad you revealed near Jolly’s to jump up onto the roof.

As soon as you hit the roof tiles, get into Talon Trot mode and go up to the top. Flap flip onto the chimney and use the Shock Spring Pad to jump up to a ledge. Grip grab across left, taking care of the baddies with Kazooie’s sharp beak. Keep going around until you find a pipe with an extra honeycomb piece on it. Drop down, grab the honeycomb (1) and feathery flap down to a second pipe below which is pumping sludge into the pool. Drill Bill the crack on top of it and fall into the hole below.

< BASEMENT - WASTE DISPOSAL PLANT >
You’re in another dank and sludgy area. Move forward through the pipe and exit through a hole on your left. You’ll be in a large room – ignore the Jinjo cry, as it’s only a Minjo. Go around the left side and flap flip over the pipe. Beak Barge the red button and the pipe will cease to pump sludge into Jolly Roger’s Lagoon. Flap flip back over the pipe, run around and exit through the main pipe you came from.

< JOLLY ROGER'S LAGOON >
Jump out of the now clear pool and the pigs will tell you they still can’t swim in it as it’s too cold. Why can’t they just be grateful? It won’t give them any more extra arms! Head back over to the Waveracer Hire and collect the notes (5) as you enter.

< BLUBBER'S WAVERACE HIRE >
Another old friend awaits you inside. Remember ol’ Captain Blubber from Treasure Trove Cove? Well, apparently he’s almost broke again and needs to win the lottery. Give him a doubloon for the lottery and he’ll give you his last prized possession. Well, it isn’t a waveracer, but it’s good enough – a pair of running shoes packed up in a box.

Head behind the counter to find a shock spring pad. Spring up to the roof and find a Jinjo (1). Drop down and collect the notes (15) by the window before you break open the crate, grab your running shoes and head outside.

< JOLLY ROGER'S LAGOON >
You’ll have to be quick about this, as the shoes have a time limit. Sprint across the water and you’ll find a little cave in the wall at the end – jump up and you’ll grab a jinjo (2) just before the shoes’ time expires.

Dive down below where the Jinjo was and you’ll find 4 doubloons in the shallows. Oooh, joy. Head back to the dock and up the ramps, then run past the town square and up to the only shop you haven’t explored yet – Pawno’s Emporium. Grab the notes (5) before entering.

< PAWNO'S EMPORIUM >
Jump up onto the shelves of the shop to find some notes (15) and a glowbo. Then you can talk to the shopkeeper, Pawno, about his trinket he’s keeping in the glass case. He says he isn’t letting it go for less than 20 doubloons. It’s a tad pricey, but seeing as there isn’t anything else you can use doubloons for around town, it’s ok. Spend yer cash, grab your jiggy (1). Then exit the emporium.

< JOLLY ROGER'S LAGOON >
Hmm… perhaps seeing as it’s been about five seconds since we bought his last item, Pawno might have something else for us now? Head back in.

< PAWNO'S EMPORIUM >
Sure enough, Pawno has another strange artifact sealed inside a glass case in the middle of the room. Apparently it belonged to cheato. He won’t give it up unless you pay up 5 doubloons though. Just hand over the cash. You don’t need it for anything else in the game. Grab the cheato page (1) and exit the emporium for the final time.

< JOLLY ROGER'S LAGOON >
Whoopee! We finally have a jiggy and a cheato page! Didn’t that take awhile? Head up the stairs to Mumbo’s and enter the skull.

< MUMBO'S SKULL >
Collect the four doubloons in front of you, even though you won’t ever need them in the rest of the game. Head upstairs, give your Glowbo to Mumbo and exit the Skull… as Mumbo, of course.

< JOLLY ROGER'S LAGOON >
Head down to the dock and you’ll find Mumbo’s pad. This is the only time you’ll need to use him in this level. Press B and he’ll use the power of the sunlight to make the bear and bird able to breathe underwater. Head back up the stairs to Mumbo’s Skull and enter again.

< MUMBO'S SKULL >
Just go up and switch to Banjo and Kazooie. Exit the skull.

Next: Atlantis Ahoy