Chapter 4-2: Atlantis Ahoy

BANJO-TOOIE PLAYER’S GUIDE WALKTHROUGH



Navigation:
Chapter 1: After the Witches!
Chapter 2: To the Mines!
Chapter 3: A day at the Fairgrounds
Chapter 4: To the Lagoon
– 4-1: Jolly Roger’s Lagoon
– 4-2: Atlantis Ahoy
– 4-3: Sub Zero
Chapter 5: Land of the Dinosaurs
Chapter 6: Industrial Pollution
Chapter 7: Fire and Ice
Chapter 8: Head in the Clouds
Chapter 9: Toil and Trouble

Canary Mary Guide
Cheato Page Guide


Disclaimer: This guide was written as a full game walkthrough, and thus was meant to be read from start to finish. If you are stuck collecting a certain item, refer to the in-depth guide links. Whilst this walkthrough tries to remain spoiler-free, users may find that when skipping ahead, or reading parts of the guide when they haven’t followed it from the beginning, that they may come across spoiler material. To ensure that you get as much enjoyment out of the game as possible, we ask that you refrain from reading ahead in this manner. Do so at your own risk.


Jolly Roger’s Lagoon


Head back down to the docks. This time, you’re jumping in. Into the water you go, and go down into the giant hole towards the bottom. The music will change, and you’ll see a completely different side of Jolly Roger’s Lagoon that you never experienced before. It’ll only get better from here.

At the bottom, you’ll see three, orange, squid-anemone type things. Shoot a single egg at their eye and you’ll stun them and be able to swim through, collecting the item they guard. Collect the notes (10) that two guard, then test out your new swimming abilities that Roysten gave you before if you haven’t already. Press A and B at the same time to swim at top speed.

After that, swim through the bluish looking tunnel near the ground. You’ll find a blue octopus thrashing its tentacles about. Shoot an ice egg at its face to freeze him, then swim through to the next area.

< ATLANTIS >
Behold, Atlantis.
You have to love Rare for what they do with water – normally I’m not a big fan of water levels myself, but when Rare makes one, especially in Banjo Kazooie or Tooie, I love it. Swim forward and to the right you’ll find a broken pillar with a warp pad on it. Activate it, then collect the notes (10) on the building to the right of it. Enter the building.

< ELECTRIC EEL'S LAIR >
Swim past the electric eels and up to the surface. Jump through the small tunnel and at the end you’ll find Jamjars. For 290 notes, he’ll teach you the Talon Torpedo. This is a useful move which lets Kazooie shoot out of Banjo’s backpack underwater and propel herself around like a torpedo. Whilst it is hard to control, it can be used to break open those rocks or doors with Kazooie’s face stamped on them which you would have seen in previous levels (notably Glitter Gulch Mine, but also Spiral Mountain and Pine Grove if you looked around a bit).

The move comes at a price though – each time you press Z to release Kazooie from Banjo’s pack, you’ll have to sacrifice 5 of your Red Feathers. Test it out in the water below if you have enough feathers to spare, otherwise just exit through the hole you entered from.

< ATLANTIS >
Shoot the anemone and swim through to grab the treble clef. Go back to the warp pad and you’ll find a honeycomb piece (2) just left of it in a crack in the sunken temple. Head up to the door of this temple and you’ll find a code above it consisting of four symbols – a Pi symbol, a lightning bolt, a horse shoe and a triangle.

Now, if you’ve already looked around Atlantis you would have seen these symbols somewhere else. Go into the centre and you’ll find four stone women holding pots, each with a symbol printed on it. Shoot eggs at each of the pots in the order of the 6 symbol code, and the door of the temple will open up. Head inside.

< TEMPLE OF THE FISHES >
Head up to the top and surface above the water. You’ll find a pig with a camera in a diving cage. He tells you his name is Chris P. Bacon, and that he’s trying to take photos of the art on the walls of the temple, but some evil fish keep biting him.

Make sure you have enough grenade eggs before agreeing to help him out. You’ll need to protect him from the fish so he can get a good minute’s worth of footage on the pictures of the temple. Once you’ve agreed, he’ll tell you to follow him down to the bottom. Don’t – instead, stay above the water but head into one of the corners of the temple. Look down with your aiming site and you’ll be able to see a lot better.

If you can’t aim, don’t worry. The grenade eggs will help you, as hopefully the explosion will take out the fish if your shot is close enough. After the minute is up, dive down again, collecting the jiggy (2) Mr Bacon leaves behind, and stocking up on eggs again before you exit.

< ATLANTIS >
Head left as soon as you exit and enter the temple right of the warp pad pillar.

< SEAWEED SANCTUM >
Roll through the seaweed in the middle of the room. Some are dead and just part of the scenery, but others are alive and will try to attack you if you get near. Better safe than sorry. Head to the other side, flap flip onto the platform and shock spring up to the next floor. Go around to the other side, repeat. On the third floor, in one corner lies a Jinjo atop a broken pillar – flap flip up to get him (3). After you’ve saved the poor thing, head down the steps and out the door to a new area.

< SEA BOTTOM >
Activate the warp on the left as you enter. Make sure you have a couple of grenade eggs in stock, then find the big orange fish swimming around the room. Swim fast with A and B to get in front of him, then aim for his teeth and fire away until you get all of them out. For some reason, once he’s lost all his teeth, he will let his jaw drop almost to the floor allowing all sorts of nasties in. That means you, if you didn’t realise.

< INSIDE THE BIG FISH >
Emerge from the pool of water… or saliva? Whatever it is, just get out of it and head through the left tunnel of the fish’s innards. You’ll find Merry Maggie, Jolly’s partner inside. Although you might not be too happy to see her, she’s happy to see someone’s been kind enough to come down and save her, and she dances away to the fish’s mouth to get out. Enter the tunnel on the right and you’ll find a Jinjo (4). Pick him up and get out of there – there’s nothing more inside this fish for you.

< SEA BOTTOM >
After exitting the fish, find the greenish tunnel and go through it. Freeze the octopus and head on through to a new room filled with… metal lockers. Find the warp pad atop a large rock, stock up on eggs on a rock near where you entered, then go through the darker green tunnel – the lighter one was the one you just came through. Freeze the octopus, then go out through the bluey tunnel.

< ATLANTIS >
You’ll find yourself in another part of Atlantis – in a sunken pirate ship. To the right of you is a chest with a Jinjo on it – blow it up and pick up the jinjo (5) inside. Talon Torpedo the grate on the right with Kazooie’s face on it and go inside.

< WATER SUPPLY PIPE (GLITTER GULCH MINE) >
Swim through the pipe to the other side. The fans inside can be stopped by shooting an ice egg at them. Exit.

< WATER STORAGE (GLITTER GULCH MINE) >
You’ll find yourself in the water storage of Glitter Gulch Mine, atop the water tank you couldn’t reach before. Grab the Jinjo (5) infront of you, then climb back up the chain again and back into the pipe.

< WATER SUPPLY PIPE (GLITTER GULCH MINE) >
Head back through the pipe, freezing the fans when you need to.

Next: Sub Zero