Chapter 5-1: To Terrydactyland
Navigation:
Chapter 1: After the Witches!
Chapter 2: To the Mines!
Chapter 3: A day at the Fairgrounds
Chapter 4: To the Lagoon
Chapter 5: Land of the Dinosaurs
– 5-1: To Terrydactyland
– 5-2: Top of the Mountain
– 5-3: Oogles and Boogles
– 5-4: Tying up Terrydactyland
Chapter 6: Industrial Pollution
Chapter 7: Fire and Ice
Chapter 8: Head in the Clouds
Chapter 9: Toil and Trouble
Canary Mary Guide
Cheato Page Guide
Disclaimer: This guide was written as a full game walkthrough, and thus was meant to be read from start to finish. If you are stuck collecting a certain item, refer to the in-depth guide links. Whilst this walkthrough tries to remain spoiler-free, users may find that when skipping ahead, or reading parts of the guide when they haven’t followed it from the beginning, that they may come across spoiler material. To ensure that you get as much enjoyment out of the game as possible, we ask that you refrain from reading ahead in this manner. Do so at your own risk.
Jinjo Village
Exit the Village via the digger tunnel.
< SPIRAL MOUNTAIN >
Dive into the pool underneath the waterfall to find a rock with Kazooie’s face on it. Use your talon torpedo to uncover the Jinjo inside (1) then hop out again and exit through the digger tunnel. You can say goodbye to Spiral Mountain now – unless you take the optional chapter later on, you won’t be coming back here again for the whole game.
< JINJO VILLAGE >
Head forward and stock up on eggs or feathers if you need them, then take the silo to Wooded Hollow.
< WOODED HOLLOW >
Jump up those steps again and past Jiggywiggy’s doorman.
< JIGGYWIGGY'S TEMPLE >
Head over to the right and complete the 5th challenge. There are a few more pieces missing again, but you should still be able to complete it with 50 seconds left on the clock. Watch as the crystal jiggy blasts open a new path somewhere you’re yet to explore, then exit the temple.
< WOODED HOLLOW >
Jump in the silo again and select Pine Grove.
< PINE GROVE >
Jump into the pool of water on your right and dive under. You’ll find another boulder with Kazooie’s face on it – talon torpedo it to smash it up and head through the new tunnel.
< INSIDE ANOTHER DIGGER TUNNEL >
The screen will shake again and you may hear some familiar noises. Hop out of the water and out into the tunnel, where Klungo awaits you. He’ll tell you that Grunty has told him to beat you, or else he’ll get more beatings. Banjo says it will only add to the beating you’re about to give him, and Klungo will pull out another potion to begin the fight.
Boss Battle – Klungo: Revenge-Seeking Minion
Don’t be fooled by the fact that we’re now halfway through the game – Klungo should be harder but he isn’t. Apart from some improved aiming and being a little bit faster, Klungo is still the same old Klungo you fought back at the start of the game, except he holds a different potion this time.
Remember:
-The red potion makes him big, and he will try to squash you
-The green potion will make him invisible
-The blue potion will make him create clones of himself
Basically just stay in front of him the whole fight, running in a circle while he throws his vials at you. If he’s using the red potion, stay there and run into him. If it’s the green, do the same. For the blue potion, wait for the Klungo which moves last – attack this one as he is the real one.
After Klungo’s defeated, collect the honeycombs if you’re short on health, then exit through the door which isn’t submerged underwater. It’s interesting to note that the music for this tunnel is the same as the last one, a remix of Spiral Mountain, even though we’ve travelled so far from our home now.
< ISLE O' HAGS - WASTELAND >
Enter the wasteland. As we draw closer to the Witches’ hideout, the land explored becomes darker, filthier and, well…. just more badass. Head straight ahead and you’ll find Jamjars yet again. Talk to him and he’ll teach you how to use yet another type of egg – the clockwork kazooie egg. These eggs are used to control small, clockwork bombs to blow things up in places you can’t normally get to, or access items you can’t get on your own. Show him the 315 notes required, grab your eggs and head up the slope to your left. Grab the notes (10) as you jump up to a platform where two random coloured Jinjos lie. Well, where one lies, actually.
Shoot the one on the right and pick up the one on the left, then head back and drop down the rocks. Head straight ahead and activate the silo. Then enter the next level on your left through the rock-dinosaur’s jaws.
Terrydactyland
Enter the jaws of Terrydactyland – land of the dinosaurs. You’ll notice it’s Terry dactyland and not Ptera dactyland or Terror dactyland – this is because there is a large pterodactyl which looks over the land from the mountain above… and since he was big enough to kill anybody who named it otherwise, they (whoever ‘they’ are…) named the mountain after him.
ANYWAY… as soon as you enter, activate the warp pad on your left. Head forward and shoot a grenade egg at the switch on the pillar to open a gate holding a Jinjo inside. Head right. Jump up the stone steps for some notes (15) and jump up to Jamjars on the highest platform. For 390 notes, he’ll teach you how to use the springy step shoes. When Kazooie puts on these purple coloured shoes, she’ll be able to spring up high into the air to grab items and get to hard-to-reach areas. She’ll jump slightly higher if she’s on her own than she will when she’s with Banjo, though.
From Jamjars, try shooting a Clockwork Kazooie Egg just above the hole the Jinjo is standing in. If you get it in, collect the Jinjo (1) then press B to detonate. After you get him, jump down and enter the cave right below the first Jinjo.
< INSIDE THE MOUNTAIN >
Head up the ramp and exit again.
< TERRYDACTYLAND >
You’ll find yourself in front of a heavily armoured tribesman. Shoot a Clockwork Kazooie egg over behind him and detonate it in the gap of his armour. He’ll tell you there are 4 of his kind left that you’ll have to defeat before you get their treasure.
Jump down on the right and grab the notes in the grass (15) then jump into the water. On the other side is a switch with Kazooie’s face on it – Talon Torpedo it and a trapped Jinjo will have its cage removed. Press B and head over to the left side of the pool – you’ll find the Jinjo (2) there. From there, go back to the opposite side of the pool where the waterfall is – climb the vine hanging down all the way up to the top.
< RIVER PASSAGE >
Keep climbing up the vine, then jump over onto the green mossy slope on one side. Talon Trot up it to find a honeycomb piece (1). Talon trot around to the other side and down the path by the river. When the passage broadens out into a large room, head into the water and dive down to collect the notes (20). Resurface and head down the river again until you find a crack in the wall on the left side. Grip grab it across to find a platform with some split up pads. Split up to Banjo, then go back into the large room and over to the ledge where you can see Jamjars. Use the pack whack-jump to leap up to Jamjars.
Talk to the mole and for 405 notes he’ll teach you the Taxi Pack. This is a new move Banjo can use on his own to carry around large objects and creatures which can’t get to where they need to go on their own. Go back and pack whack-jump up to the split up pads, find Kazooie, then head back down the river passage until you find the exit.
< TERRYDACTYLAND >
You’ll find yourself high up in a new area of the mountain in a pool. Head over to the left side and get out of the pool, but make sure you have a Clockwork Kazooie egg on hand. If not, grab one from the small rocky island in the middle of the water. Keep going around the left until you find a small hole in the wall. Shoot a clockwork kazooie egg inside, then use it to run into the small cave where a Rocknut hides. Find the ‘crack’ in his armour, then press B. Two down, three more to go.
After you’ve blown him up, head back to where you exited the river passage and head left around the wall there. Grab the glowbo on a ledge, then go down the ramp and enter the cave.
< UNGA BUNGA'S CAVE >
Straight ahead an Unga Bunga will block your way. To the left of him are some Springy Step Shoes – pick them up and exit the cave.