Chapter 5-2: Top of the Mountain
Navigation:
Chapter 1: After the Witches!
Chapter 2: To the Mines!
Chapter 3: A day at the Fairgrounds
Chapter 4: To the Lagoon
Chapter 5: Land of the Dinosaurs
– 5-1: To Terrydactyland
– 5-2: Top of the Mountain
– 5-3: Oogles and Boogles
– 5-4: Tying up Terrydactyland
Chapter 6: Industrial Pollution
Chapter 7: Fire and Ice
Chapter 8: Head in the Clouds
Chapter 9: Toil and Trouble
Canary Mary Guide
Cheato Page Guide
Disclaimer: This guide was written as a full game walkthrough, and thus was meant to be read from start to finish. If you are stuck collecting a certain item, refer to the in-depth guide links. Whilst this walkthrough tries to remain spoiler-free, users may find that when skipping ahead, or reading parts of the guide when they haven’t followed it from the beginning, that they may come across spoiler material. To ensure that you get as much enjoyment out of the game as possible, we ask that you refrain from reading ahead in this manner. Do so at your own risk.
Terrydactyland
Head around to the right and carefully make your way across the ledge, collecting the notes as you go (15). Head up the stairs and at the top of them use the springy step shoes to leap up to the ledge above. Go right and around the mountain and Terry the Pterodactyl will spot you and start pelting purple slime balls down toward you. Keep running and dodging them until you find a warp pad. Activate it, but keep going around the mountain’s ledge. Terry will eventually stop and you’ll be able to go up the stairs to his nest.
< TERRY'S NEST >
From where you come up the stairs, head left and up into the nest. I hope you brought some grenade eggs, as the nest’s only exit will seal off and Terry will turn to greet you.
Boss Battle – Terry: Disgruntled Pterodactyl Parent
Terry claims that you must be the bear and bird who stole his eggs, and a fight ensues. Switch to your grenade eggs quickly. Terry isn’t too hard for the giant monster he is, he should be over and done with in no time.
The camera will switch it’s view to behind Terry as the fight starts, and you’ll see a small figure down in the nest, which is Banjo. Terry will start off by firing purple slime balls at you again, just run around in circles, jumping out of the way when one gets close.
After that, he’ll complain that he doesn’t have a good view point from where he’s sitting, and will get up to fly around to the other side of the nest. This is your chance – press the top C button to get Kazooie out then fire those grenades at him. After a few shots he’ll stop and tell you the eggs hurt. He’ll send out a few of his snotty buddies, the mucoids, to soften you up and hide away.
Use your roll attack to get rid of all the green, jumping mucus-men, then collect the honeycomb they leave behind if you’re in need of it.
Terry will show his face again, and repeat the process by firing some more purple slime balls at you, this time faster and a little more accurate. Fire some more grenades his way, repeat until Terry’s down.
Terry will finally realise you haven’t stolen his eggs and will ask if you can find them for him. After agreeing, he decides to give you half the reward now, and half later. Grab the Jiggy (1) he leaves in the nest, then find the cracked stone in the middle of the nest. Bill Drill it and jump into the hole.
< INSIDE THE MOUNTAIN >
Grab the jiggy (2) and use the shock spring pad to shoot back up into the nest.
< TERRY'S NEST >
Exit and head down the stairs again.
< TERRYDACTYLAND >
Head back down the mountain until you get to the warp pad, then go left and across the narrow ledge. Shoot the flying enemies if you must first, then enter the cave on the other side.
< BONFIRE CAVERN >
Take care of the flying enemy, then use some ice eggs to put out the fires. Jump across to the other side, stock up on eggs again before heading through the tunnel.
< STOMPING PLAINS >
Activate the warp pad, then head out towards the plains. You’ll notice some very large footprints. This is the home of Stomponadon: the Triassic Steamroller, as he’s nicely titled. What you’ll need to do, is use your Wonderwing to travel from foot print to footprint, hiding in them as you go. Stomponadon will try to squish you with his gigantic foot – if he does touch you, you’ll lose all except one of your honeycombs, so you only get one chance – the next time, it’s lights out.
Make your way across the plains carefully, making sure to pick up any gold feathers you come across in the footprints as you go. At the other side, step on the switch with Banjo and Kazooie’s faces on it to open a door. Grab the Jiggy inside (3), then jump up into the cavern to go back to where you started from.
This time, split up to Kazooie. Run across the plains, hiding in each footprint and only popping up just after Stomponadon’s foot has gone up. DON’T use the wing whack to try and go faster – it’ll result in you hovering above the ground and being unable to hide in the footprint.
Once over the other side, press the second switch with Kazooie’s face on it and snatch up the Jinjo (2) then take the tunnel back to the entrance. Pair up with Banjo again, then take the warp back to the top of the mountain.
< TERRYDACTYLAND >
Head back down the mountain again, smashing the beehive up on the ledge for some honeycombs if you need them. Keep going down until you get to the Unga Bunga’s Cave entrance again, then head inside.
< UNGA BUNGA'S CAVE >
The Unga Bunga in front of you will let you through – head on through to the room where you had to steal back Targitzan’s Sacred Relic thingy. On the right side of the room is a ledge. Flap flip up to it and head on through to the next room. Get rid of the cursed Beehive, then split up to Kazooie via the split up pads nearby. Head down the green corridor and jump down into the room below to find Jamjars yet again. Talk to him, and for 420 notes he’ll teach you how to use Kazooie’s hatch ability. Simply sit up on something that looks like it needs hatching or warmth, then hold Z and press B.
Jump up the platforms back into the Unga Bunga’s cave, and find the reddish wall of the cave. You’ll find a small tunnel – head on through to find one of Terry’s eggs – hatch it, then pair up with Banjo again and exit the cave.
< TERRYDACTYLAND >
Head back up the stairs again on the left, except this time jump across and around the mountain, and down to another ledge. Collect the notes (15) whilst jumping from platform to platform around the mountain, then turn back and fire a Clockwork Kazooie egg back where you came. Jump across the small platforms again with care, then at the end head left and through a rather small tunnel to find another Rocknut. Press B and you’ll have only two more to defeat.
Keep descending the mountain until you see Wumba’s Wigwam. Activate the warp infront of the tent, then go inside.
< WUMBA'S WIGWAM >
Throw the glowbo you collected earlier into the pool and jump in to become the T.Rex.
Hmm… He’s a bit small, isn’t he? Ah well, good enough. Exit the Wigwam.
< TERRYDACTYLAND >
Head down from Wumba’s and find the brown stegosaurus loaming around outside. If you talk to him, he’ll teach you how to roar with the T-rex. Pressing B will make a short and sharp roar, holding it down will make a long, loud one.
Jump up and go behind Humba’s to find a small circular stone with the T-Rex printed on it. Roar to open it, and head inside.
< INSIDE THE MOUNTAIN >
Collect the cheato page infront of you and head out through the exit again.
< TERRYDACTYLAND >
Head back up the slope to the right of Humba’s to find another stone door with the T-Rex on it. Roar at it and head through. You’ll reappear from another T-Rex door higher up the mountain. Jump across the rocky platforms and find the jiggy behind a door. You’ll see a signpost beside it – it reads that only the ancient code of the dinosaurs can open the door. The code, if you had read it off a signpost in the mountain before, is Roar, Roar, Roooooar; Roar, Roooooar Roooooar. Short Short Long, Short Long Long, in other words. Roar out the code in front of the door and it will open, revealing a jiggy (4). Head back down the mountain to Wumba’s again and head inside.
< WUMBA'S WIGWAM >
Jump in the pool, transform back into Banjo and exit the Wigwam… for now.