Chapter 6-4: Leaving the Sludge

BANJO-TOOIE PLAYER’S GUIDE WALKTHROUGH



Navigation:
Chapter 1: After the Witches!
Chapter 2: To the Mines!
Chapter 3: A day at the Fairgrounds
Chapter 4: To the Lagoon
Chapter 5: Land of the Dinosaurs
Chapter 6: Industrial Pollution
– 6-1: To the Industries
– 6-2: Second Floor
– 6-3: Into the Aircon Plant
– 6-4: Leaving the Sludge
Chapter 7: Fire and Ice
Chapter 8: Head in the Clouds
Chapter 9: Toil and Trouble

Canary Mary Guide
Cheato Page Guide


Disclaimer: This guide was written as a full game walkthrough, and thus was meant to be read from start to finish. If you are stuck collecting a certain item, refer to the in-depth guide links. Whilst this walkthrough tries to remain spoiler-free, users may find that when skipping ahead, or reading parts of the guide when they haven’t followed it from the beginning, that they may come across spoiler material. To ensure that you get as much enjoyment out of the game as possible, we ask that you refrain from reading ahead in this manner. Do so at your own risk.


Floor 4


Pair up, then exit the room and go past the crushers back to the warp pad. Take it back down to Floor 1.

< FLOOR 1 >
Jump up the stairs to the split up pads and split up to Kazooie again. Pick up the claw clamber boots before hurrying to the main entrance.

< GRUNTY INDUSTRIES >
Around to your right, jump onto the platform and quickly head up the wall. Grab the Treble Clef above the entrance, then jump onto the pipe on the otherside of the entrance, collecting the honeycomb if you need to. Feathery flap over to the warehouse. Take to the skies with the fly pad, then use a grenade egg to blast open the window above the entrance. Enter.

< FLOOR 1 >
Don’t flap down to the Jiggy just yet. Instead, fire a Clockwork Kazooie over onto the platform and wait for the Tintops to pop up. When two have been lured towards you and are open, press B to blow them up. Repeat for all subsequent Tintops and they’ll hand over the Jiggy to you. Feathery Flap down and grab the Jiggy (5) before jumping down and pairing up with Banjo again. Exit through the main entrance once more.

< GRUNTY INDUSTRIES >
Jump up onto the warehouse again and fire a grenade egg up to the window just above it. Fly up to it and enter.

< FLOOR 2 >
Grab the Cheato Page in front of you (2) and exit again.

< GRUNTY INDUSTRIES >
Use the flight pad to fly around the side of the warehouse where you had to use the claw clamber boots. Find the window that looks suspiciously different to the others, fire a grenade at it and go inside.

< FLOOR 2 >
Inside, use your Bill Drill attack on the four screws to make a platform drop down on Floor 1, revealing a path for the Washer to take to the last Skivvy. Exit again.

< GRUNTY INDUSTRIES >
Fly up to the top of the building now. Grab the honeycomb piece (2) atop one of the smokestacks, then jump down onto the warehouses. Break the window on the warehouse on the left from the smokestack, then drop down.

< FLOOR 5 >
Fire a Clockwork Kazooie over to the Jiggy on the other side of the room (6) before exitting out of the window you came from.

< GRUNTY INDUSTRIES >
Activate the warp pad, then use the fly pad between the smoke stacks to get up into the air, and use a grenade egg on the other, patched up smokestack to reveal a hole in it. Go inside.

< BOILER PLANT >
Head across and grab the Jinjo (4) before exitting.

< FLOOR 3 >
Jump back down the boxes and down into the room where Mumbo’s Skull is. Take the warp pad down to Floor 2.

< FLOOR 2 >
Jump up to Wumba’s Wigwam again.

< WUMBA'S WIGWAM >
Transform back into the Washing Machine and exit the wigwam.

< FLOOR 1 >
Take the service elevator down to Floor 1 again.

< FLOOR 1 >
Go left and jump across the new platform which you unscrewed earlier. Wash the final Skivvy and pick up the Jiggy (7) before going back to the service elevator and taking it back up to Floor 4.

< FLOOR 4 >
Head up the ramp on your left to another room. Once there, go up into the far right corner and through the service door, avoiding the barrels jumping at you.

< QUALITY CONTROL >
Grab the Jiggy you earned before with Kazooie (8) and exit the room again.

< FLOOR 4 >
Take the service elevator back down to Floor 2 again.

< FLOOR 2 >
Take the ramp back up to Wumba’s Wigwam again and enter. You won’t need to use the Washing Machine again in the game. Thank goodness for that – I always like having something better to attack enemies with than hot underpants.

< WUMBA'S WIGWAM >
Nothing else here… just transform and exit.

< FLOOR 2 >
Take the warp pad back down to the Floor 1, entrance and exit. I think we’ve all had enough of this nightmarish place for now.

< FLOOR 1 >
Head through the front doors and out into fresh… ish air again.

< GRUNTY INDUSTRIES >
Attack the bright yellow worker if you wish, then exit the level.


Isle O’ Hags – Quagmire


Take Jamjars silo back to Pine Grove. We’re going back to a slightly-less evil (but still evil) level.

< PINE GROVE >
Enter Witchy World… everybody’s favourite theme park.

< WITCHY WORLD >
Talk to the Polar Bear at the entrance and she’ll tell you she’s Boggy’s wife. You know, the bear from Freezeezy Peak in Banjo Kazooie. She’ll tell you her 3 kids (Moggy, Soggy and Groggy) have gone wandering in the park and she can’t find them. Your job is to get them back to her by whatever means possible. You might need to give them fries, burgers, or even a beating to get them back.

Go up to the big top and go to Big Al at the burger stall. He’ll hand over 5 burgers. They don’t look too nice, but then again, you aren’t the one eating them.

Over the other side is Salty Joe, seller of fries. Once you have your fries, you can start looking for the kids. Their locations are random, but they could be in any of these areas:

-Train Station
-Cave of Horrors
-The Inferno
-Space Zone
-The Dodgem Dome
-The Star Spinner
-Western Zone (the Crazy Castle Stockade)

All three kids need different things though. One needs a beating – if you find one with a cap which constantly runs away from you, shoot a grenade egg at him. That should be satisfying enough. He’ll run off to Mommy once you’ve hit him.

The next is also quite simple, just hand her some fries and she’ll go straight back to her mother.

The last… well. You’ll know at first sight… he’s the fat one with various noises coming from him. Egh…
Hand over a burger and he’ll ask you to carry him back to his Mom as he’s too full. Go find a split up pad (either behind the Big Top, in the Inferno or in the Crazy Castle Stockade) then split up to Banjo and carry him back to Mom for an easy Jiggy (10).

Pair up with Kazooie again and climb one of the ropes of the Big Top up to the top. Talon Trot up and collect the Jinjo (5) before grabbing the Claw Clamber Boots and running back to the entrance. Head into Area 51 and take the trail of footprints up the wall into a tunnel. Head on through.


Terrydactyland – Oogle Boogle’s Cave


Find all three of the Oogle Boogle tribesmen (the ones you lit fires for before) and hand over some food for them. They’ll give you their Jiggy (9). Head outside – we aren’t quite finished just yet.

< TERRYDACTYLAND >
Go back to the level entrance and exit, and take the warp pad up to the Stomping Plains.

< STOMPING PLAINS >
Split up to Banjo, then start making your way across the plain. You’ll be squished, but make sure you stop in every footprint and use your Snooze Pack move to heal to at least 2 honeycombs of health before you move on.

At the end, jump on the switch with Banjo’s face on it to open the door. Step on the sparklies and press A to switch to Kazooie, then take her across the plain and reunite with Banjo before going through the tunnel.


Hailfire Peaks (Icy Side)


Grab the Jiggy (1) right in front of you. Hopefully you like the new tune, because you’ll have to listen to it for quite some time in the next chapter.

End of Chapter 6

Next: Fire and Ice