Chapter 7-3: Inside the Mountains

BANJO-TOOIE PLAYER’S GUIDE WALKTHROUGH



Navigation:
Chapter 1: After the Witches!
Chapter 2: To the Mines!
Chapter 3: A day at the Fairgrounds
Chapter 4: To the Lagoon
Chapter 5: Land of the Dinosaurs
Chapter 6: Industrial Pollution
Chapter 7: Fire and Ice
– 7-1: Hailfire Peaks
– 7-2: Into the Snow
– 7-3: Inside the Mountains
– 7-4: Kickball Part 2
Chapter 8: Head in the Clouds
Chapter 9: Toil and Trouble

Canary Mary Guide
Cheato Page Guide


Disclaimer: This guide was written as a full game walkthrough, and thus was meant to be read from start to finish. If you are stuck collecting a certain item, refer to the in-depth guide links. Whilst this walkthrough tries to remain spoiler-free, users may find that when skipping ahead, or reading parts of the guide when they haven’t followed it from the beginning, that they may come across spoiler material. To ensure that you get as much enjoyment out of the game as possible, we ask that you refrain from reading ahead in this manner. Do so at your own risk.


Hailfire Peaks (Ice Side)


Head over to the warp pad and use the split up pads near it to split up to Kazooie. Take Kazooie over to Boggy’s Igloo, then carefully make your way across the suspended ice bridge to Mumbo’s Pad. From there, press the top C button and fire three fire eggs into Sabreman to warm him up. Sabreman will ask if you can carry him back to his tent on the lava side. Don’t worry – we’ll take care of this later with Banjo.

Head across to the platforms opposite Boggy’s Igloo and use your leg spring to get up them, then head up the slope at the top to get to the other section of the ice side. From here, go back down to Biggafoot’s cave and take the claw clamber boots up the mountain once more until you’re up the top near the entrance to Chilly Willy’s peak. Stand next to the claw clamber boots up there, then adjust the camera until you can see another platform down the mountain on the claw clamber boots’ side. Feathery-flap down and you’ll find Jamjars waiting for you.

Jamjars will teach you how to glide for 660 notes. This shouldn’t be a problem, as you already have 760. To glide, simply hold the Z button whilst in the air. When used in conjunction with the leg spring move, you can reach high up areas far off in the distance. Glide is almost as effective as flying itself, without being able to go any higher. Head inside the tunnel behind Jamjars.

< ICICLE GROTTO >
Inside the mountain’s ice side is Icicle Grotto, a large, cool cavern filled with solid ice. We’ll spend some more time here later – for now, head out through the red coloured tunnel.

< INSIDE THE VOLCANO >
You guessed it. A door to the lava side. Thank goodness you have those extra bubbles from Roysten, as this place is so hot that you’ll have to watch your air supply. The idea here is to make your way across the stone platforms and press each of the switches in order. Using the leg spring and glide moves, it should be easy enough to finish the puzzle quickly without your air running out.

Grab the empty honeycomb piece (2) sitting in front of you on the ledge, then glide down to the stone platforms and find the first switch. Step on it, and some more stone platforms will rise out of the lava, revealing switch II. Keep repeating this process until you have uncovered switch V, then press it to reveal a final switch with a jigsaw piece carved into it. Press the final switch and, surprise surprise, a jiggy appears in the centre of the room. Grab your jigsaw piece (4) then exit out through the icicle grotto tunnel.

< ICICLE GROTTO >
Head through the tunnel on the left to find the main icicle grotto cavern. Take out the icicle enemy near you with a wing whack attack, then press the top C button to look up at the ceiling. See the stalagtites? A quick grenade egg on each of them will knock them down, creating a string of platforms for you to make crossing the pit easier. Feathery flap across the platforms, then right for a treble clef in the ice cube. Leg spring and glide to the other side of the room to find a Jinjo up in an alcove (4).

After you’ve collected your Jinjo, head down around the edge and activate the warp pad before dropping down again to the floor below. Keep going down through this tunnel until you can see a bright tunnel leading to the exit. In this room, head up the right side and look for a thin piece of ice draping down that looks climbable. Normally we’d climb this with Banjo, but if your eyes are good enough, you can shoot a clockwork kazooie egg up onto the platform this piece of ice leads up to. At the top, crawl through a small hole to find a cheato page (1) at the end. After you’ve collected it, you may exit the grotto.

< HAILFIRE PEAKS (ICE SIDE) >
You’ll re-emerge at the top of the mountain again, underneath Chilly Willy and just across from the point you hiked up with the claw clamber boots. Head across to the other side and leg spring up the platforms to the oil drill, then leg spring up again onto the ledge and jump up onto the giant rusty switch you activated earlier with the snowball. From here, leg spring
and glide over to the tall platform just opposite of Chilly Willy’s mountain to find the final alien child. The kid tells you he’s feeling cold, so jump on his head and use your Hatch move to warm him up. The kid will return to his father, and a jiggy will appear down in front of Wumba’s Wigwam before the aliens head off again.

From the alien’s platform, leg spring again and glide to the large, icy structure in the centre of the level covered in snow. Leg spring up the foot holds on the side of it and you’ll find a cheato page (2) on the top. Leg spring up and glide again over the mountains and into the lower section of the peak, where Wumba’s wigwam resides. Pick up the jiggy (5) that was left by the aliens earlier on, then leg spring up onto the blue rock and switch to Banjo.

Take the warp pad up to the ice side’s upper area. From there, head up towards the oil drill. Find the pipeline that runs from the drill, and you’ll spot a small hole in the side. Use your shack pack move to fit into the hole, then go down the pipe and grab the jiggy (6) that you found with the drill earlier on.

Come back out again and warp back down to the lower area. Make your way over to Sabreman just beside Boggy’s Igloo, and use your taxi pack move to scoop the fellow into your backpack. Make your way back up to Kazooie again, then use the warp pad to warp to the other side of the peaks.

< HAILFIRE PEAKS (LAVA SIDE) >
Make your way down the stone steps again, then take a left across the broken pillar and make a stop at Sabreman’s tent. Take him out and he’ll hand over his jiggy (7) before taking a snooze. Head back up the stone steps again and past the warp pad to the right. Jump across the orange-red platforms and enter the tunnel. You’ll re-emerge higher up the mountain. From the doorway you come out of, carefully use your pack jump move (jump, pack whack then jump again) to leap out to a small alcove with an egg nest in it on the right. From there, you can drop off the edge onto a grip-grabbable ledge, then make your way right until you find another alcove. Pull yourself up, then press the switch to open the lava side’s train station.

Make your way back to the doorway, then follow the thin ledge around the pool of lava whilst avoiding the flying carpet enemy. Then jump across the three stone platforms in the middle of the lava by using your pack jump and enter the doorway at the end.

< TRAIN STATION (HAILFIRE PEAKS - LAVA SIDE) >
Walk up the stone steps and press B in front of the train sign to call Chuffy. You’ll need him to stay in the station for later. Once he crawls into the station, head right and jump across to a grip-grabbable ledge on the wall. Be careful of the wall enemy as you make your way right across the ledge, then pull yourself up for a honeycomb piece (3) in the alcove. After you’ve collected the honey, exit the station.

< HAILFIRE PEAKS (LAVA SIDE) >
Jump across the stone platforms again with your pack jump, then trek down the mountain until you find the upper area’s warp pad. Warp to the ice side’s lower area.

< HAILFIRE PEAKS (ICE SIDE) >
Pair up with Kazooie again, then warp back to the fire side’s lower area. I don’t really get why Rare couldn’t decide on its name… is it the fire side or the lava side? Eh…

Next: Kickball Part 2