Chapters 8-2: Time to find Mumbo

BANJO-TOOIE PLAYER’S GUIDE WALKTHROUGH



Navigation:
Chapter 1: After the Witches!
Chapter 2: To the Mines!
Chapter 3: A day at the Fairgrounds
Chapter 4: To the Lagoon
Chapter 5: Land of the Dinosaurs
Chapter 6: Industrial Pollution
Chapter 7: Fire and Ice
Chapter 8: Head in the Clouds
– 8-1: Cloud Cuckooland
– 8-2: Time to find Mumbo
– 8-3: Giant cheese, anybody?
– 8-4: Wrapping up Cuckooland
Chapter 9: Toil and Trouble

Canary Mary Guide
Cheato Page Guide


Disclaimer: This guide was written as a full game walkthrough, and thus was meant to be read from start to finish. If you are stuck collecting a certain item, refer to the in-depth guide links. Whilst this walkthrough tries to remain spoiler-free, users may find that when skipping ahead, or reading parts of the guide when they haven’t followed it from the beginning, that they may come across spoiler material. To ensure that you get as much enjoyment out of the game as possible, we ask that you refrain from reading ahead in this manner. Do so at your own risk.


Cloud Cuckooland


Once you’re outside, you’ll notice another one of the weird pink eggs. Hatch it so that Banjo can use it for later, then head back into the central cavern once more.

< CENTRAL CAVERN >
Glide back to the centre of the room, this time picking up the other pair of shoes, the springy step shoes. Quickly take them across the room, just left of where you learned the new move for Banjo and up another ramp to a platform with two egg nests side by side. Use it here to spring up to another doorway. Collect the notes (5) then exit.

< CLOUD CUCKOOLAND >
Hatch a second egg out here, then enter the central cavern again.

< CENTRAL CAVERN >
Switch to Banjo again, then take him out the red door just right of the ramp you went up to get the last Superstash number. Collect the notes (5) on your way out.

< CLOUD CUCKOOLAND >
Jump up the vine on the left, then across to the Floatus Floatium. Use the Floatus Floatium to hover over to the midair platform infront of you, then place the bean in the hole on the other side. Use the cannon flower to be blasted over to the Trash Can, then walk around the back to the hole where you fired a clockwork kazooie egg – use your shack pack to go inside.

< INSIDE THE TRASHCAN >
You’re back inside the large bottle of who-knows-what. Climb up the straw to get to the top, then pick up the Jinjo (2) next to you. Exit again.

< CLOUD CUCKOOLAND >
Run around the front of the platform again and hop into the cannon plant to be blasted over to the mainland. Once you get there, head into the Red Mumbo Skull.

< MUMBO'S SKULL >
In the middle of the skull is a Jinjo. Or is it a Minjo? That’s for you to find out. Check it out, then leave the skull afterwards.

Just a note: The probability of the Jinjo being real is random, so no, I can’t be more specific.

< CLOUD CUCKOOLAND >
Head back through the door into the central cavern.

< CENTRAL CAVERN >
Head across the room to the other side, then through a light blue alcove, collecting the notes (5) as you pass through.

< CLOUD CUCKOOLAND >
Climb the vine next to you, then use your sack pack move to cross the thorns while avoiding the Zubba. Taxi Pack the Floatus Floatium and take him over to a new platform and plant another bean. Then use the cannon plant to blast yourself over to another floating island with a giant, strawberry jelly castle on it. This jiggy’s easy enough, just shack pack inside and jump up to grab it (3). After you’ve grabbed it, waddle on out again and take the cannon plant back to the mainland, then head back inside.

< CENTRAL CAVERN >
Head back to the center of the room, and use Banjo’s Snooze Pack move to heal if you need to. Pair up with Kazooie.

Now, there are actually two Mumbo Skulls in Cloud Cuckooland, so you’ll be seeing more cool magic than ever before in the game. The problem is that for each Skull, Mumbo will do different things for you. So we have to tackle one before the other.

If the Mumbo Skull you entered before had a Jinjo inside it, then head out the red door again to that one. If it had a Minjo inside it, you’ll have to head out to the other skull by going through the light blue door. Either way, head out to Cloud Cuckooland’s exterior.

< CLOUD CUCKOOLAND >
Head into the red skull. Or the blue skull. Whichever it is for you.

< MUMBO'S SKULL >
If you haven’t collected the Jinjo already, do so now (3). Otherwise just head up stairs to Mumbo.

You’ll find the shaman sleeping soundly in his chair. Upon waking him up, Mumbo will tell you he has a special surprise for you this time around. It’s a good thing, too, seeing as this is the last level, and pretty much the last time you’ll see Mumbo in the entire game.

Mumbo gets out of his chair; supposedly he doesn’t need a Glowbo for this spell. How nice of h–

ZAP!

Mumbo starts laughing rather strangely, and explains how you’ve fallen for his trap. It isn’t Mumbo at all, but the imposter, Mingy Jongo! Prepare to fight.


Boss Battle – Mingy Jongo: Crafty Shaman Impersonator


Ouch. The hit you took during the cutscene wasn’t just for show. There’s only one honeycomb in the room to replenish your health with, too, so be careful.

Mingy Jongo has six hit points, and the practical way to take off a piece of his health is either to roll into him or to use the rat-a-tat rap if he’s standing on something in the room. Eggs work at the start of the battle, but you won’t find them too useful towards the end.

Mingy has one attack, that is, using his staff to blast purple magic balls your way. They home in on you slightly as well, so don’t think that if Mingy misses you initially that you’re on safe grounds.

At first, Mingy will simply blast at you for a while; just run towards him, dodging his spells until you’re able to use a rolling attack to
hit him; then you’ll find that he isn’t very much like Mumbo at all, but a mechanical, robot-like being with metal underneath his flesh.

Keep attacking him, and you’ll notice that as his health goes down, his shots will become more accurate and he’ll begin to teleport around the
room between shots. At this point you’ll be forced to dodge his attacks several times until he stops for a few seconds to laugh at your troubles; and this is the time where you’re able to hit him. Don’t bother while he’s firing or you’ll probably just miss.

After six hits, Mingy will realise that he has failed, and his head will topple off, spewing weird green oily gunk out of the cavity it reveals. He’ll then explode and reveal a jiggy on his chair for you to pick up. Take the jiggy (4) then exit the skull.

< CLOUD CUCKOOLAND >
Back into the central cavern, yet again.

< CENTRAL CAVERN >
Use the snooze pack again with Banjo in the centre of the room if you like, then head out to the real Mumbo Skull (through either the red door right of Superstash or the light blue one left of Jamjars).

< CLOUD CUCKOOLAND >
Into the skull you go.

Next: Giant cheese, anybody?