Chapter 9-1: Game Wrap-Ups

BANJO-TOOIE PLAYER’S GUIDE WALKTHROUGH



Navigation:
Chapter 1: After the Witches!
Chapter 2: To the Mines!
Chapter 3: A day at the Fairgrounds
Chapter 4: To the Lagoon
Chapter 5: Land of the Dinosaurs
Chapter 6: Industrial Pollution
Chapter 7: Fire and Ice
Chapter 8: Head in the Clouds
Chapter 9: Toil and Trouble
– 9-1: Game Wrap-Ups
– 9-2: Cauldron Keep
– 9-3: Final Fight

Canary Mary Guide
Cheato Page Guide


Disclaimer: This guide was written as a full game walkthrough, and thus was meant to be read from start to finish. If you are stuck collecting a certain item, refer to the in-depth guide links. Whilst this walkthrough tries to remain spoiler-free, users may find that when skipping ahead, or reading parts of the guide when they haven’t followed it from the beginning, that they may come across spoiler material. To ensure that you get as much enjoyment out of the game as possible, we ask that you refrain from reading ahead in this manner. Do so at your own risk.


Isle O’ Hags – Jinjo Village


Head back through to Spiral Mountain quickly.

< SPIRAL MOUNTAIN >
Jump into the water at the top of the mountain, then swim towards the waterfall and you’ll notice another rock with Kazooie’s face on it. Talon torpedo away! Pick up the Jinjo (1) inside and exit the mountain.

< JINJO VILLAGE >
Refill your items, checking which eggs you’re low on before hopping into Jamjars’ silo again and warping to Wooded Hollow.

< WOODED HOLLOW >
Jump up the steps to Jiggywiggy’s Temple. You only needed 70 jiggies to enter for the final challenge, but we’ve almost finished with all 90, so don’t worry.

< JIGGYWIGGY'S TEMPLE >
Approach the golden monolith on the right again for your final jigsaw puzzle challenges. You’ll need to unlock the final area in the game, as well as completing an additional task to open up the final battle. The second challenge will have all of the puzzle’s pieces missing, however you shouldn’t find it too hard after the practice from previous challenges. Watch as the crystal jiggy disables the power grids preventing you from accessing the final areas, then exit the Temple and say goodbye to Master Jiggywiggy.

< WOODED HOLLOW >
Hop into the warp silo and take it off to the Clifftop.

< CLIFFTOP >
Head across the stone bridge behind you and enter Hailfire Peaks. We may have collected everything in the level already, but as per Banjo-Tooie tradition, we have to fix up some puzzles in certain worlds before being able to complete the puzzles in others.


Hailfire Peaks (Lava Side)


Run up the steps and use the split up pads in front of you to switch to Banjo, then run forward and use the shack pack move to jump into the pool of water, which has been cooled by George the ice cube from Cloud Cuckooland. The switch will open the door of the pool, allowing the water to trickle out through a pipe into Jolly Roger’s Lagoon, straight into the pig’s swimming pool. The pigs will award you with a jiggy (7). Once the cutscene is over, jump out of the pool, grab Kazooie and run through the door you just drained the pool water through.


Jolly Roger’s Lagoon


Here we are, back in Jolly Roger’s Lagoon at last. We’re missing a couple of things here, so we’ll have to pick them up before heading off to face Grunty. If you’ve been following the guide correctly, you should be missing two cheato pages, three jiggies and an extra honeycomb piece from the lagoon – check the view totals screen for the level to make sure. Hop out of the pool and run into the centre of town, then split up to Kazooie. Run around to the back of Jolly’s and through the blasted wall.

< JOLLY'S >
Head down the steps and into Smuggler’s Cavern.

< SMUGGLER'S CAVERN >
You’ll notice a sparkly piece of gold at the other end of the cavern. Use Kazooie’s glide move to pick up the jiggy on the platform (8) before exitting the cavern back through Jolly’s back room.

< JOLLY'S >
Head back out through to the main area once again.

< JOLLY ROGER'S LAGOON >
No need to team up just yet. Take Kazooie up to Mumbo’s Skull and enter.

< MUMBO'S SKULL >
If you weren’t in a rush before, you may have noticed an odd crack on the side of the wall in Mumbo’s. Well, since there’s no flight pad and we can’t go ahead and BEAK BOMB IT like I’d like to, we’ll just use the next best alternative: grenade eggs. Blast open the wall to find a hidden passage. Head on through.

< JOLLY ROGER'S LAGOON >
Head past the pirate baddy and to the corner of the beach and you may just find an old friend, namely Tiptup from Diddy Kong Racing and Banjo-Kazooie. Tiptup tells you he’s been waiting anxiously for his egg to hatch, yet it’s a couple dozen weeks late. What are you waiting for? Hatch the egg.

Unfortunately, when the turtle is hatched, it appears it’s been turned on it’s shell, or ‘tipped up’ as Kazooie puts it. Now, if you’ve ever wanted to blast a turtle baby with a grenade without getting someone from the Animal Cruelty societies (or whatever they are where ever you are in the world) on your case, here’s your chance. Flip him over with your move of choice, then collect your jiggy (9) and exit the cove back to Mumbo’s Skull.

< MUMBO'S SKULL >
Out through the main door again.

< JOLLY ROGER'S LAGOON >
Pair up with Banjo, then warp down to Atlantis from the town square.


Atlantis


Find the temple with Kazooie’s face on the door, then talon torpedo it and head on through.

< ANCIENT SWIMMING BATHS >
Nope, we haven’t been here before. But that doesn’t matter too much, as there isn’t too much to do in here at all. Hop out of the pool and run up the steps until you find a pair of split up pads, then switch to Kazooie and turn around to face the entrance. A small platform lies just above the doorway, with a cheato page atop it. Glide out to the platform and grab it (2) before reuniting with Banjo and exiting once again.

< ATLANTIS >
There isn’t too much to do now, really. The last few items are rather easy to obtain, but I’ve left them until last because they’re random for each game file and I can’t plan routes for each.

A Jiggy (10), a Cheato Page (3) and an Extra Honeycomb Piece (3) all lie somewhere in the underwater rooms of Atlantis. But where? By now, I’d have hoped you had noticed some transparent fish swimming around in the water; sort of like angel fish but with gaping mouths and hollow stomachs with certain items inside. Yes; whilst some of these fish hold feathers or eggs, the others hold the three items you need to complete the level.

Below are the locations of all the see through (See Mee) fish in Atlantis. Scout them out and find their prizes:

1 – In Atlantis’s main area
2 – In the room with Wumba’s Wigwam
3 – In the Big Fish Cavern
4 – In the Locker Cavern
5 – In the Locker Cavern
6 – In Smuggler’s Cavern

Once you’ve retrieved all of their prizes, you’ll have collected all of the items for Jolly Roger’s Lagoon. However, don’t leave just yet; you’ve still got some stuff to do. Head into smuggler’s cavern once more.

< SMUGGLER'S CAVERN >
There’s another metallic plate with Kazooie’s head on it down here – scout it out and talon torpedo it, then head on through the tunnel.

< WATER SUPPLY PIPE (GRUNTY INDUSTRIES) >
Swim on through, hitting each of the fans with an ice egg as you go to stop it momentarily. If you’ve hit a fan you can still swim through without being hit as it’s slowing down, don’t worry.

< BASEMENT (WASTE DISPOSAL PLANT) >
You’ll find a Jinjo (5) in here; yep, the last one for Grunty Industries. That doesn’t mean we’re done for the industries yet, though. Head out again.

< WATER SUPPLY PIPE (GRUNTY INDUSTRIES) >
Swim back through to Smuggler’s Cavern

< SMUGGLER'S CAVERN >
Hop out of the water and up the ramps. We’re done with this place.

< JOLLY'S >
Pick up some eggs in here if you need them, then exit.

< JOLLY ROGER'S LAGOON >
Shame everything’s getting wrapped up so quickly now, isn’t it? Wasn’t too long ago that there was so much to do, so much to explore, and pretty much everything in the game felt like a daunting task as tasks were taking ages to finish. With that, let’s leave the lagoon behind as well.

Next: Cauldron Keep