GoldenEye 007

The worlds most reputable spy and renowned MI6 Agent is back for his most challenging mission yet! Backed with an impressive arsenal of over 30 Weapons and Gadgets, Bond is set to take on the deadly Goldeneye project; a Soviet Satellite turned superweapon by the Janus crime syndicate. Each objective completed leads Bond closer to the truth behind Goldeneye, accessing new locations that the 007 Agent must travel though, subduing armed guards and gathering new leads and information. Along the way, Bond will snake through a bathroom ventilation shaft to the unsuspecting guards in the stalls below, drive a Tank through a snow swept street and re-enact many other classic scenes from the Goldeneye film to a tee. While Goldeneye’s multiplayer has aided to its enduring legacy, it’s Campaign mode is just as thrilling and action packed as the film its based on. Finish the job James, if you can.


GoldenEye 007 Team:

Game Design – Martin Hollis, David Doak, Duncan Botwood
Art & Graphics – Karl Hilton, B Jones, Adrian Smith
Software – Stephen Ellis, Mark Edmonds
Music & Sound Effects – Graeme Norgate, Grant Kirkhope, Robin Beanland, Graham Smith
Quality Assurance – Huw Ward, David Wong, Gareth Jones, Jamie Williams, Gary Richards, Martin Penny, Stephen Stamper
Production – Simon Farmer, Paul Mikell, Eileen Hochberg, Scott Hochberg, Jerry Rogowski