Challenge 2: Bring Out The Imps!


Challenge 1: Billiard Room Bust-Up! | Challenge 2: Bring out the Imps! |
Challenge 3: Super Duper Super Scary Shock! | Challenge 4: Friday Night at the Embassy! |
Challenge 5: Soak-A-Zombie! | Challenge 6: A Touch of Frost! | Challenge 7: Poor Ol’ Fiddlesworth! |
Challenge 8: Who’s the Daddy? | Challenge 9: Smash the Study, Buddy! | Challenge 10: Chop Socky Whacky! | Challenge 11: Amber Wants a Kiss! | Challenge 12: Hey, Big Swinger! | Challenge 13: Gone to Pot! |
Challenge 14: Kick ‘Em Quick! | Challenge 15: Take out the Trash! | Challenge 16: Dirty Laundry! |
Challenge 17: Catch the Cowards! | Challenge 18: Bedtime Gory! | Challenge 19: Who’s Still the Daddy? | Challenge 20: (Don’t Fear) The Reaper! | Challenge 21: Play it again, Son!


CHALLENGE 2: BRING OUT THE IMPS!




Scenario: The cramped quarters of the Games Room not only serve as a haven for Rare’s ZX Spectrum posters and Xbox Hopefuls on the shelves, but also a hot spot for a plethora of Imps in this mundane game of tag. Simply put, if any of the Imps come in contact with Cooper even once, the game is over. Your objective is to see how long you can go about avoiding these ankle biters, with medals awarded for every 12 Seconds you manage to stave them off.


Strategy: Don’t expect to earn the Platinum Medal on this challenge during your first play through, it’s going to be quite tough starting out. If you’re able to utilize this strategy to your benefit however, you’ll walk away with the Platinum if you press on. As you start off you’ll notice an Imp jumping out from the window to your right, you’ll need to act fast to get one of the most difficult portions of this challenge out of the way. From where you stand, sprint toward the table and grab the chair closest off; when the Imp rounds the table you’ll have to hit him before he hits you, which is fairly risky. The best way to go about doing this is to back away slightly from the Imp, stop for a split second and continue backing up. If you’ve done this correctly then the Imp will stop as well and attempt a failed attack. Use this time you smack the chair across its face and you’ll take care of him. Now, the moment you’ve sent the Imp for a one way trip to the other side of the room, move quickly toward the window where the Imp originated from. More Imps will pile out from the window one at a time, but if you’re ready at the base you’ll manage to pick the Imps off before they’ve gotten a chance to hit the ground running. Be sure to grab a replacement chair off the table once you’ve defeated three of them as you’ll be out of a weapon once you’ve exhausted your initial chair. After you’ve gotten rid of your sixth Imp with your newly found second chair you’ll find the timer around 20 Seconds, nearly at Silver yet. Make your way over to the playpen constructed from Bones in the corner of the room and you’ll find a Turbo Cooper Soup Tin inside. You’ll need to break open the playpen with a well timed kick, just be sure to distance yourself away from the Imps so you don’t let them get in a hit as you’re breaking down the bones. After you’ve done that, venture into the pen and grab the Soup Tin, you should be around 30 seconds at this point. Be wary as you exit the pen as it’s likely that you’ve captured the interest of the Imps trailing behind, you should be able to find an opening if you continue past the Xbox Console Box and then veer to the immediate right to avoid the Imps in front and behind you. Now that you’ve got speed on your side continue back toward the side of the room you’ve started on, being extra careful to avoid crossing in front of any windows to avoid having Cooper jump into the air out of fear and leaving you vulnerable. As you approach the fireplace you should manage to spot a golden bucket filled with coals, if you’re feeling brave you can grab this item off the floor and cast it toward the wave of steadily approaching Imps to get them out of your hair. Circle back around to the pen and you should be able to kill enough time to put your timer past the 48 second mark.


Bronze Medal: Avoid the Imps for 12 Seconds


Silver Medal: Avoid the Imps for 24 Seconds


Gold Medal: Avoid the Imps for 36 Seconds


Platinum Medal: Avoid the Imps for 48 Seconds