Chapter 2-1: To the Mines!
Navigation:
Chapter 1: After the Witches!
Chapter 2: To the Mines!
– 2-1: To the Mines!
– 2-2: Glitter Gulch Mine
– 2-3: More of the Mines
Chapter 3: A day at the Fairgrounds
Chapter 4: To the Lagoon
Chapter 5: Land of the Dinosaurs
Chapter 6: Industrial Pollution
Chapter 7: Fire and Ice
Chapter 8: Head in the Clouds
Chapter 9: Toil and Trouble
Canary Mary Guide
Cheato Page Guide
Disclaimer: This guide was written as a full game walkthrough, and thus was meant to be read from start to finish. If you are stuck collecting a certain item, refer to the in-depth guide links. Whilst this walkthrough tries to remain spoiler-free, users may find that when skipping ahead, or reading parts of the guide when they haven’t followed it from the beginning, that they may come across spoiler material. To ensure that you get as much enjoyment out of the game as possible, we ask that you refrain from reading ahead in this manner. Do so at your own risk.
Jinjo Village
The cheerful melody starts up once again. You’ve saved a couple of Jinjos now, so the town’s starting to fill up a bit; however we still have a while to go. Head forward towards the Red Jinjo House and flap flip up onto the doorway, then up to the roof to find yourself the Treble Clef for the Isle O’ Hags. Notes aren’t just hidden within the levels in Tooie; although that isn’t to say it makes collecting them any harder. Jump back down from the roof and enter Jamjars’ silo. Tell Jamjars to take you back to the Wooded Hollow again – we’re going to the mines!
< WOODED HOLLOW >
Jump out of the Silo and up the steps of Jiggywiggy’s temple. The doorman tells you that four jiggies are required to enter, but since you should have nine or more pocketed by now, just head on inside.
< JIGGYWIGGY'S TEMPLE >
Head over to the golden monolith on the right once more and complete the puzzle to open the next world, located in a mineshaft somewhere in the Isle O’ Hags. If you have eight or more jiggies, then you can attempt Master Jiggywiggy’s third puzzle. That will open the third world, but since we aren’t visiting that world until Chapter 3, it’s probably best to just leave it go for now and exit.
< WOODED HOLLOW >
Leap up the green rocks to the right of Mayahem Temple’s entrance and grip grab onto the ledge. Take care of the enemy above you on the wall before jumping down onto the greyish stone platform and heading through the door to the next area.
Plateau
As you exit the doorway, carefully walk up the wooden planks to the Plateau. Flap flip up onto the sign for some easy notes (10) and jump over to the pile of coal on your left to activate the Plateau’s silo. Once you’ve done that, head back over towards the mineshaft to find Jamjars. For 45 notes, he’ll give you a brand new addition to your egg-aiming arsenal: the Fire Eggs. Press R to cycle through your eggs until you have the fire ones highlighted, then just fire away! You’ll only be able to hold 50 fire eggs at a time, though, so keep watch of your supply.
Use your Talon Trot to get up the huge pile of coal to the right of the mine. You’ll find a giant beehive up there. Collect the notes around the front (10), then head around back to find an extra honeycomb piece. After you’ve collected all these items, head inside the hive.
< HONEY B'S HIVE >
Upon entering, you’ll find a new friend named Honey B to help you along your travels. Honey B, or wasp lady as Kazooie likes to call her, is the mistress of the honey. She’ll happily grant you extensions to your lifebar if you provide her with enough empty honeycombs. Honey B will give you your first extension if you have one extra honeycomb piece, and another if you have three more. If you’ve been following the guide so far you’ll be able to jump up to a 7-honeycomb lifebar from the four extra honeycombs you’ve already collected. Once you have your health extensions, you may exit the hive.
< PLATEAU >
Head back over to the hill where you activated the silo. Use your egg aim ability to look over to where a large iron grate blocks you from moving any further. Above the grate is a switch, with a very peculiar flame symbol upon it. Use your newly acquired fire eggs to shoot the switch, and you’ll open the grate. Now, wasn’t that easy? Head on through the newly opened passageway.
< PINE GROVE >
Head forwards and activate Jamjars’ silo. Grab the notes in the log cart (10) then head on over to Jamjars on the right. If you have 110 notes (you should actually have 150 right now) he’ll teach you how to use Grenade Eggs. These will become very useful in future – you don’t want to miss out on them. Besides… exploding eggs? How can you possibly turn down that offer?
Grab your eggs, then dive underwater and snag the notes in the sunken log cart (10). Resurface and head back to the Plateau – don’t bother going to Humba, she wants some silly ‘Mega Glowbo’ which you don’t have right now.
< PLATEAU >
Nothing much else to do here right now. There might be that thing screaming from under that boulder, but you can’t save him just yet. Jump down into the mineshaft.