Chapter 2-2: Glitter Gulch Mine
Navigation:
Chapter 1: After the Witches!
Chapter 2: To the Mines!
– 2-1: To the Mines!
– 2-2: Glitter Gulch Mine
– 2-3: More of the Mines
Chapter 3: A day at the Fairgrounds
Chapter 4: To the Lagoon
Chapter 5: Land of the Dinosaurs
Chapter 6: Industrial Pollution
Chapter 7: Fire and Ice
Chapter 8: Head in the Clouds
Chapter 9: Toil and Trouble
Canary Mary Guide
Cheato Page Guide
Disclaimer: This guide was written as a full game walkthrough, and thus was meant to be read from start to finish. If you are stuck collecting a certain item, refer to the in-depth guide links. Whilst this walkthrough tries to remain spoiler-free, users may find that when skipping ahead, or reading parts of the guide when they haven’t followed it from the beginning, that they may come across spoiler material. To ensure that you get as much enjoyment out of the game as possible, we ask that you refrain from reading ahead in this manner. Do so at your own risk.
Glitter Gulch Mine
Drop down the rope and you’ll be down in the mines. Although it might be a bit brighter than you would imagine, it’s still gonna be tough down here. Let’s get going. Activate the warp pad infront of you then climb the rope again. Jump off and onto the level entrance sign to collect a Cheato Page (1). Jump off and to the right you’ll find a big purple coloured hill. Talon trot up it and grab the glowbo, then run back to the level entrance. Break one of the boxes to find some running shoes, or turbo trainers as most B-K fans like to call them. Use them to run back over to the hill where the glowbo was, then step on the switch on the ground. A gate at the end of the river will open – run down the river towards it before the time runs out. Once you get there, leap into the opening.
< WATERFALL CAVERN >
From where you start, drop down the waterfall and grab the jiggy at the bottom (1). From the platform where the jiggy was, take a few steps left so that you are in line with the doorway on the left, then feathery flap over to it – jump, then at the peak of your jump press A again and
hold it until you land. Enter the doorway.
< FLOODED CAVES >
Take out the enemy infront of you, then dive into the water and use the map below to navigate your way through the underwater maze.
Key:
S = Starting Point
E = Alternate Exit (Blocked off right now)
(the jiggy should be self-explainatory)
From S, dive down and through the first tunnel. Turn left at the next room and head through that tunnel. Go through the tunnel straight ahead, then take the one on the left and you’ll end up at the jiggy marked on the map. Jump up onto the platform, roll past the enemies and collect your Jiggy (2). Then navigate your way back through the tunnels until you arrive back at S again. Exit through the door.
< WATERFALL CAVERN >
Jump down into the water and head through the doorway on your left. You’ll have to ignore the ever-so-peculiar boulder under the water with Kazooie’s face stamped strangely upon it, as you can’t do anything with it just yet.
< WATER STORAGE >
Run past the TNT crate and jump into the yellow water – on the right-hand side at the bottom lies a treble clef. Jump out of the water onto the other side and flap flip up onto the water tank, then climb up the rungs on its side. At the top, if you dive down into the water within, you’ll find a Cheato Page (2). Get back out and exit via the door.
< GLITTER GULCH MINE >
After exitting the Water Storage, run towards the large tin shed on your right and activate the warp pad in front of it before entering through the front door.
< CRUSHING SHED >
This is where all the rocks get smashed up into little pieces – you’ll have to travel the path the rocks take in order to proceed. Jump up onto the conveyor belt. At the end you’ll see a red button. You basically have to get to the end where the red button is WITHOUT being killed by the giant crushers above you.
Get into talon trot mode, and carefully run through the crushers making sure to go at the right times to avoid being smushed. Once you get to the end, Beak Barge the red switch. This will stop the crushers, but a mincer will activate at the end of the conveyor belt, and the conveyor belt will begin to roll. Jump back onto the conveyor belt and keep running and jumping until you get to the door.
< GLITTER GULCH MINE >
Once outside, head right and up the greenish coloured hill to find some notes (20). Then go back down and take the warp pad to the world entry and exit.
Follow the river up again just as you did with the running shoes, but this time stop on the right side when you see the train tracks crossing over. There will be a series of platforms with eggs on them – flap flip up them until you get to the top where Jamjars awaits you. Jamjars will teach you how to use the Bill Drill for 85 notes. This is basically an upgrade of the Beak Buster you learned from Bottles in Banjo Kazooie, except it’s a lot tougher. Kazooie will drill down with her beak, spinning around to get the extra power needed. The attack is very effective at breaking up tough bits of rock and unscrewing things, too.
Jump back over to the opposite side of the river and snag all the notes on the platforms (25). Test out your new Bill Drill move on the boulder for an extra honeycomb piece (1). After that, head up the large purple hill on your left and up the train tracks to find a Jinjo (1). Come down again, and follow the train tracks around until you can see Mumbo’s Skull.
When you get there, take a left turn and head down until you can see a boulder. Bill Drill the boulder, grab the Glowbo next to it then head back up to Mumbo’s. Grab the notes (15) outside, activate the warp pad and go inside.
< MUMBO'S SKULL >
You know what to do. Hand over one of the glowbos and exit the skull with Mumbo.
< GLITTER GULCH MINE >
With Mumbo, head up the river to where the waterfall cavern was and head right past the annoying TNT crate throwing sticks of dynamite at you. Activate the warp pad and enter the train station.
< TRAIN STATION >
Break the crate on your right with your staff to find an extra honeycomb piece (2). Head over to Mumbo’s green pad in front of the train and press B to levitate the train back onto its tracks. You can’t go inside it right now though, so exit the train station again.
< GLITTER GULCH MINE >
Take the warp pad back to the Crushing Shed. Outside, find Mumbo’s Pad again and press B to levitate the Jiggy boulder into the Crushing Shed. The boulder will get churned up and pieces of rock will fly out the chute of the shed, including three gold nuggets. Find all three to put together a jiggy.
If you somehow can’t find them, the pieces of gold are here:
1. Between the crushing shed and the green hill
2. Near a doorway
3. Near the train tracks, next to the river
Once you’ve collected your jiggy (3), warp back to Mumbo’s skull and enter again.
< MUMBO'S SKULL >
Take control of Banjo again and exit. You won’t need Mumbo again in the mines.
< GLITTER GULCH MINE >
Simply head right and down the shaft where you found the Glowbo before.
< GLOOMY CAVERNS >
Head to the end, right past the jail cells on your left. A Jinjo is in one, but you can’t get it just yet, so just ignore it. Bill Drill the boulder at the end blocking the doorway and go through to enter a large room with a hut at one end. Run past the TNT crate and enter the hut.
< POWER HUT >
Now, while it’s easier to come back here when you’ve obtained a move from a later level, it’s simple enough to complete the task at hand now. Head downstairs, ignore the ladder.
< POWER HUT BASEMENT >
You’re in a dark room with lights at either end. There’s a lantern at your end, and a Jiggy at the other. Between you is a maze of platforms and wooden planks for you to cross which are in the pitch black darkness. If you have a full supply of fire eggs and don’t mind taking your time, take this challenge on now. Otherwise, you can come back here again at the end of Chapter 3. Defeat the enemy in front of you, then take out your fire eggs. These can become useful in dark areas like these sometimes when there isn’t another light source around. Use the fire eggs to light your way as you make your way across the wooden boards and platforms towards the Jiggy.
Once you’ve collected it, you can do one of two things: either make your way back, or jump into the pit below. You’ll die of course, sending you back to the start of the level, however it can sometimes be easier this way if you don’t like the idea of wasting time in order to navigate your way back. If the place is still too dark for you, try adjusting the contrast or lighting on your TV or monitor so you can see the platforms a little easier. Once you have your jiggy (4) head upstairs.
< POWER HUT >
You won’t be coming back here again. Exit the hut to the Gloomy Caverns once more.