Chapter 4-3: Sub Zero
Navigation:
Chapter 1: After the Witches!
Chapter 2: To the Mines!
Chapter 3: A day at the Fairgrounds
Chapter 4: To the Lagoon
– 4-1: Jolly Roger’s Lagoon
– 4-2: Atlantis Ahoy
– 4-3: Sub Zero
Chapter 5: Land of the Dinosaurs
Chapter 6: Industrial Pollution
Chapter 7: Fire and Ice
Chapter 8: Head in the Clouds
Chapter 9: Toil and Trouble
Canary Mary Guide
Cheato Page Guide
Disclaimer: This guide was written as a full game walkthrough, and thus was meant to be read from start to finish. If you are stuck collecting a certain item, refer to the in-depth guide links. Whilst this walkthrough tries to remain spoiler-free, users may find that when skipping ahead, or reading parts of the guide when they haven’t followed it from the beginning, that they may come across spoiler material. To ensure that you get as much enjoyment out of the game as possible, we ask that you refrain from reading ahead in this manner. Do so at your own risk.
Atlantis
Head forward out through the hole in the side of the sunken ship. If you’d like to, you can swim up onto the ship’s decking for a warp pad to activate, although you won’t need it later on.
Otherwise, just head on through the tunnel opposite the ship. Freeze the octopus, keep going through and you’ll end up back in the middle of Atlantis. Head straight over to the other side – you’ll see a hole in the wall right of where the warp pad is. Go through it and you’ll end up in another small room. At the bottom is a Glowbo; pick it up and swim upwards. You’ll find Humba’s Wigwam at the surface; head inside.
< WUMBA'S WIGWAM >
Hand over the Glowbo and dive down into the pink pool to transform into a submarine. Hold A to go, press B to use your sonar (good for stunning certain enemies like the blue octopuses… octopi, whatever) and press Z to fire a torpedo. Exit the Wigwam.
< ATLANTIS >
Head back through the tunnel to the main area and get on the warp pad. Warp yourself to the locker cavern. You’ll find yourself back in… the cavern with all the lockers, of course. Spin around and propel yourself back into the big black hole in the sea bottom.
< SEA BOTTOM CAVERN >
Awesome – a mini game which makes use of the cool new submarine. Basically, all you need to do is shoot the mines. Your torpedos will almost home in on everything themselves, so it’s fairly easy. Red Mines are worth one point, Green are worth two and Blue are worth three.
Standard stuff, you should know BT’s minigame scoring system by now. You have 60 seconds in which to score 60 points. This is dead easy, I’m telling you now, because I got over 100 on my first try. Just keep on the move and keep tapping Z. Your torpedos have a slight homing effect which will allow them to hit most of the mines without you having to aim, so put the sight away and just run rampant. Once you’ve beaten the game, collect your jiggy (3) and exit again.
< SEA BOTTOM >
Back in the room of lockers, find the locker labelled D.Jones. All the others are names of people on the BK team, if you didn’t know. Once you find it, shoot it with a torpedo to blast it open, then go inside, but be warned; a battle is coming up, and if you prefer the controls of Banjo and Kazooie than the sub (like me) then go and switch to them now. If you need health, hit the beehive on the rock for three honeycombs before entering. Goodness knows why he’s down here, though.
< DAVY JONES' LOCKER >
Head inside and you’ll automatically swim over to the shiny thing in the middle of the room. A large and fearsome looking angler fish will awake. He isn’t happy.
Boss Battle – Lord Woo Fak Fak: Self-Important Angler Fish
As soon as the battle begins, take a look at Lord Woo Fak Fak’s sides; you’ll spot 6 yellow spots – or his ‘precious boils’ as he likes to call them. These are your targets. The glowing one is the one you need to hit, so you can’t hit them in any order like you did with Mr Patch. Use either grenade eggs or torpedos, depending on who you entered the locker with.
If Lord Woo Fak Fak is turning to face you, wait a moment while he rears up, then swim to either side of him, or even beneath him to dodge his attack. He’ll shoot a large bolt of light towards you. It isn’t too accurate, but you don’t want to be hit by it. Once you hit all six boils, Fak Fak is dead…. or is he? Lord Woo will open his eyes and start attacking you all over again with a brand new health bar of six points. This time, you aim for the eyes – where it hurts most.
Just make sure you aren’t right in front of him, as sometimes he’ll cough out bubbles towards you. These will trap you and make you unable to move, so he can get a clean shot on you with his laser attack. Keep firing at his eyes and you should be alright. He’ll go down soon enough. Once he does, go down and collect your Jiggy (4) and exit the locker.
< SEA BOTTOM >
Find the large rock again and warp back to Atlantis.
< ATLANTIS >
From here, head back to Humba’s. You can skip this part entirely if you chose to use the bear and bird for the boss fight.
< WUMBA'S WIGWAM >
Use Wumba’s Pool to transform and then leave.
< ATLANTIS >
Head back to the main section of Atlantis and out the door you originally came through. There’s nothing else for you to do around here right now.
< JOLLY ROGER'S LAGOON >
To the left as you head past the octopus you’ll notice a big blue structure… or perhaps a sunken UFO? Yes… indeed. Break open the door with a talon torpedo and head inside.
< INSIDE THE UFO >
Ooooh… spooky. Talk to the UFO captain…general.. alien guy and he’ll tell you their generators aren’t working and they’ll need crystallised ice to start them back up again. Fire an ice egg into each of the four holes on each side of the UFO to light up each of the power generators. The aliens will thank you and ask you to leave. How rude, no reward? Exit the UFO.
< JOLLY ROGER'S LAGOON >
After the UFO makes its exit, go underneath where it used to be and you’ll find a jiggy (5). Pick it up and swim up to the surface. Run up the ramps and back into the town square. Don’t exit the level yet though – we need to visit ol’ Jolly again!
< JOLLY'S >
Run up to Jolly and he’ll thank you and offer you a Ginger Beer. After several refusals, he’ll get the point and hand over a jiggy instead (6). Take it and leave. You’re done with the lagoon for now – we’ll come back later in the game, but you’ve got all the major stuff done and out of the way already. Well done.
End of Chapter 4