Chapters 5-3: Oogles and Boogles

BANJO-TOOIE PLAYER’S GUIDE WALKTHROUGH



Navigation:
Chapter 1: After the Witches!
Chapter 2: To the Mines!
Chapter 3: A day at the Fairgrounds
Chapter 4: To the Lagoon
Chapter 5: Land of the Dinosaurs
– 5-1: To Terrydactyland
– 5-2: Top of the Mountain
– 5-3: Oogles and Boogles
– 5-4: Tying up Terrydactyland
Chapter 6: Industrial Pollution
Chapter 7: Fire and Ice
Chapter 8: Head in the Clouds
Chapter 9: Toil and Trouble

Canary Mary Guide
Cheato Page Guide


Disclaimer: This guide was written as a full game walkthrough, and thus was meant to be read from start to finish. If you are stuck collecting a certain item, refer to the in-depth guide links. Whilst this walkthrough tries to remain spoiler-free, users may find that when skipping ahead, or reading parts of the guide when they haven’t followed it from the beginning, that they may come across spoiler material. To ensure that you get as much enjoyment out of the game as possible, we ask that you refrain from reading ahead in this manner. Do so at your own risk.


Terrydactyland


Opposite of Humba’s is a platform with a train switch atop it. Flap flip up onto it and onto the switch to open the train station’s doors.

Left from there, and up some platforms is a boulder – bill drill it for the Treble Clef. After you collect it, head back to Wumba’s and take the warp pad back to the level entrance. Once there, head right and talon trot up the slope and enter the cave.

< STYRACOSAURUS FAMILY CAVE >
Rat-a-tat rap the evil Beehive infront of you, then Bill Drill the two boulders in the cave. Split up to Kazooie, then use the Shock Spring Pad to spring up to a ledge for an extra honeycomb piece (2). Pair up with Banjo again and exit the cave.

< TERRYDACTYLAND >
From the cave entrance, head over to the wall opposite you, where you can see a jinjo and a rocknut tribesman in some barred cells. You’ll also notice some small holes along the wall. Look at the diagram below closely.

Take out your Clockwork Kazooie Eggs. For the Jinjo, fire a clockwork egg through hole D, and it will end up in the Jinjo’s cell. To get to the rocknut, fire a clockwork egg through hole B. The clockwork kazooie will end up on the top floor where B is marked – head right to hole C and enter, and you’ll end up in the Rocknut’s Cell. Press B and detonate, and you’ll have only 1 rocknut left in the tribe.

After collecting the Jinjo (3) and defeating the rocknut, head back and find the platform with two split up pads atop it. Split up to Kazooie and feathery flap over to the platform with the Springy Step shoes on it. Carefully make your way back around, just infront of the tall, skinny pillar and press A to leap up onto it where a fly pad sits. Press A to shoot up into the air.

Fly back past the level entrance to the waterfall, and you’ll find one of Terry’s eggs. Hatch it, then feathery flap into the hole in the wall on the left from where the egg was to find an extra honeycomb piece (3). Go back past the entrance again and reunite with Banjo.

Head back to the level entrance and warp to Humba’s. Once there, head left and across the tiny platforms which cross the marsh until you get to Mumbo’s skull. Jump up the platforms, activate the warp pad and go left of the skull. Grip grab the wall across to find a boulder – bill drill it and collect the cheato page (2), then head back to Mumbo’s. Collect the Glowbo behind the skull before going inside.

< MUMBO'S SKULL >
Climb up to the top floor and hand over the Glowbo to Mumbo, then exit again as Mumbo.

< TERRYDACTYLAND >
Head down the platforms infront of you and use Mumbo’s Enlarge spell on the tiny platforms leading across the swamp. Each of the platforms will grow so that it’s easier to get across. Head back up the platforms again and use the warp pad to warp to Humba’s.

Once there, use the enlarge spell again on Wumba’s Wigwam. After you’re done, head left and down the tunnel. On the other side, jump up onto the small ledge on your right and cross over. Enter the cave.

< STYRACOSAURUS FAMILY CAVE >
Jump up to the Pad you uncovered with Banjo and Kazooie earlier, and use the Enlarge Spell on the smallest dinosaur. That’s one of the children out of the way – you’ll need to make the other two better before the mother will hand over a prize. Exit the cave.

< TERRYDACTYLAND >
Head across the ledge again and up the tunnel to Wumba’s. Take the warp back to Mumbo’s Skull, and enter.

< MUMBO'S SKULL >
Jump back in Mumbo’s chair again – you won’t need him again here. Take Banjo and Kazooie out of the skull.

< TERRYDACTYLAND >
Take the warp pad back to Wumba’s Wigwam, and enter.

< WUMBA'S WIGWAM >
Wow, looks like the tipi wasn’t the only thing enlarged…
Jump into the pool again and you’ll change again, however this time into the Daddy T-Rex. Big Daddy has no health bar, he can knock out other dinos with a swish of his tail, and his roar scares the living daylights out of any caveman close enough to hear it. Exit the wigwam.

< TERRYDACTYLAND >
Head down the tunnel on your right and head over to the other side where an Unga Bunga tribesman guards a cave entrance. Hold B, and the caveman will tell you he needs to ‘change his loincloth’. Eww… Head back up to Wumba’s again. When you get back through the tunnel, find the large switch with the T-Rex’s face on it and step on it. A jinjo nearby will have the door to his cell opened, however the T-Rex won’t be able to fit inside, and it will only be open for a short time. Jump up to Wumba’s and head inside.

< WUMBA'S WIGWAM >
Change back into Banjo again. You can come back and use the Daddy T-Rex again sometime if you want, but unfortunately this is all you need him for.

< TERRYDACTYLAND >
Jump down to the cave and rescue the Jinjo (4) just before your time runs out. Head back down the slope and go back over to where you scared off the Unga Bunga tribesman, and enter the cave he was guarding.

< OOGLE BOOGLE CAVE >
From the entrance, head straight ahead and light the caveman’s fire with a fire egg. Head behind him and through the tunnel to find a pathway through to Witchy World – press the switch to open the gate, however don’t go through just yet.

Go back up the tunnel and head up the slope on the right to light another fire. Head back down again, and near the entrance you’ll see a boulder. Bill Drill it and use the shock spring pad to jump up to a ledge. Grip Grab across and head through to another Oogle Boogle. Light his fire, then come out again and drop down to the main room. Split up to Kazooie and head up the ramp to the second Oogle Boogle, then use the shockspring to jump up to the ledge and hatch the egg. Pair up again and exit.

< TERRYDACTYLAND >
Head back to the level entrance and over to the waterfall. Enter the tunnel just left of it.

< INSIDE THE MOUNTAIN >
Swim over to the fly pad on the left side of the pool of water and fly up onto the platform in the middle. Use the Springy Step Shoes to jump up onto the top most part. As soon as you set foot on the rock again, Chompasaurus, the Stomach-Cramped Carnivore will leap up from the water below, take a sniff at Banjo and Kazooie, and swallow them in one gulp.

< INSIDE CHOMPA'S BELLY >
You’ll find yourself down in the depths of Chompa’s giant, pink stomach. He’ll tell you that he only swallowed you so that you could help get rid of his Ulcer’s. You’ll have 60 seconds to shoot as many ulcers as you can with the gold eggs he gives you. Simply hold left or right on the control stick and hold down the Z button to fire a continuous stream of eggs at the ulcers. As per usual, red ones will score you 1 point, green will score you 2 and blue 3. It’s easy to get well over 100 points within the time limit, which is well above the required total anyway, so it should be easy enough for you. Grab the jiggy chompa leaves behind (5) and exit his belly.

< INSIDE THE MOUNTAIN >
Exit the mountain from where you entered.

Next: Tying up Terrydactyland