Chapter 5-4: Tying up Terrydactyland

BANJO-TOOIE PLAYER’S GUIDE WALKTHROUGH



Navigation:
Chapter 1: After the Witches!
Chapter 2: To the Mines!
Chapter 3: A day at the Fairgrounds
Chapter 4: To the Lagoon
Chapter 5: Land of the Dinosaurs
– 5-1: To Terrydactyland
– 5-2: Top of the Mountain
– 5-3: Oogles and Boogles
– 5-4: Tying up Terrydactyland
Chapter 6: Industrial Pollution
Chapter 7: Fire and Ice
Chapter 8: Head in the Clouds
Chapter 9: Toil and Trouble

Canary Mary Guide
Cheato Page Guide


Disclaimer: This guide was written as a full game walkthrough, and thus was meant to be read from start to finish. If you are stuck collecting a certain item, refer to the in-depth guide links. Whilst this walkthrough tries to remain spoiler-free, users may find that when skipping ahead, or reading parts of the guide when they haven’t followed it from the beginning, that they may come across spoiler material. To ensure that you get as much enjoyment out of the game as possible, we ask that you refrain from reading ahead in this manner. Do so at your own risk.


Terrydactyland


Head left over to where you learned how to use the Springy Step Shoes from Jamjars, and enter the cave.

< TRAIN STATION (TERRYDACTYLAND) >
Head down to the tracks and call Chuffy to pick you up. The dinosaur you found earlier in Witchy World will hop off the train and back up to the Styracosaurus family Cave. Shoot a clockwork kazooie at the rocknut on the platform and feathery flap over to collect their jiggy at last (6). Exit the train station.

< TERRYDACTYLAND >
Head right and split up to Banjo, then jump up to the Styracosaurus Cave by crossing the ledge you walked across earlier with Mumbo.

< STYRACOSAURUS FAMILY CAVE >
Use your Taxi Pack move on the sick child to put the dino into your backpack… somehow. Exit the cave.

< TERRYDACTYLAND >
Head back down to the Train Station and enter.

< TRAIN STATION (TERRYDACTYLAND)
Head over to Chuffy and into the back.

< INSIDE CHUFFY'S WAGON >
Hold Z and press the left C button to pull the dino out of your pack again. We’ll be taking it to the doctor later, don’t worry. Exit the train.

< TRAIN STATION (TERRYDACTYLAND) >
Nothing else to do here… for now. Exit.

< TERRYDACTYLAND >
Head back to where you split up with Kazooie and use the double jump to get up. Pair up again, then go back to the level entrance and warp to the top of the mountain. Head up to Terry’s nest.

< TERRY'S NEST >
Go around to the right and down into the mountain.

< INSIDE THE MOUNTAIN >
Split up to Kazooie and jump down to the flight pad at the bottom of the mountain. Fly up to the egg and hatch it. You’ll find that the last of Terry’s children is rather large and too big to fly itself back to the nest. Switch to Banjo, climb the vine and use the Taxi Pack, then exit the mountain again.

< TERRY'S NEST >
Unload the last of the four babies with the others and Terry will give you the other half of your reward. Collect the jiggy (7). Head back inside the mountain again.

< INSIDE THE MOUNTAIN >
Regroup with Kazooie, then drop down into the water below and exit.

< TERRYDACTYLAND >
Get out of the pool and exit the level. You’re finished here for now. Phew!


Isle O’ Hags – Wasteland


You’re greeted once more by the stagnant sounds of the wasteland. Jump in Jamjars’ silo and take it back to the Plateau.

< PLATEAU >
Jump down the shaft into Glitter Gulch Mine. We have some unfinished business to… er, finish.


Glitter Gulch Mine


As soon as you enter the level, take the warp pad straight to the crushing shed.

When you get there, head over to the waterfall and break open the crate. Take the Springy Step Shoes and bounce over the bridge and around so that you’re right under the waterfall, then spring up to the ledge for a Jiggy (10).

Once you’ve collected all of the Jiggies in Glitter Gulch Mine, return to the ground and make your way to the nearby Crushing Shed and then warp to ‘Near the Train Station’.
Turn around when you’ve arrived and then follow the train tracks until you come to the river – jump in to the right and follow the water current to enter the Waterfall Cavern.

< WATERFALL CAVERN >

Leap from the top of the waterfall and make your way to the second wider pool below. You should be able to spot a boulder with Kazooie’s face on it. Use your Talon Torpedo ability learned in Jolly Roger’s Lagoon to send Kazooie out to smash the rock. Once the pathway is cleared, swim through the small underwater tunnel provided.

< HAILFIRE PEAKS (ICY SIDE) >

Once you’ve swam through to the other side, you’ll be able to surface and take in two points of interest. The first is a window to the future world of Hailfire Peaks, and just across from this sneak preview is a large Icy Safe that we can approach. Get close enough and the Ice Key previously collected in Jinjo Village will unlock it. Venture inside and you’ll collect the Mega Glowbo that Humba had mentioned in Pine Grove.
Leave the safe, and swim back through the tunnel.

< WATERFALL CAVERN >

Make your way to the surface and then travel through the only doorway accessible from the water.

< WATER STORAGE >

Travel to the other side of the Water Storage room and go through the doorway on the opposite side.

< GLITTER GULCH MINE >
After exiting the Water Storage, run towards the Crushing Shed on your right and use the warp pad to travel to the ‘World Entry and Exit’. Climb the rope and we’ll leave Glitter Gulch Mine behind for good!

End of Chapter 5

Next: Industrial Pollution