Chapter 7-2: Into the Snow

BANJO-TOOIE PLAYER’S GUIDE WALKTHROUGH



Navigation:
Chapter 1: After the Witches!
Chapter 2: To the Mines!
Chapter 3: A day at the Fairgrounds
Chapter 4: To the Lagoon
Chapter 5: Land of the Dinosaurs
Chapter 6: Industrial Pollution
Chapter 7: Fire and Ice
– 7-1: Hailfire Peaks
– 7-2: Into the Snow
– 7-3: Inside the Mountains
– 7-4: Kickball Part 2
Chapter 8: Head in the Clouds
Chapter 9: Toil and Trouble

Canary Mary Guide
Cheato Page Guide


Disclaimer: This guide was written as a full game walkthrough, and thus was meant to be read from start to finish. If you are stuck collecting a certain item, refer to the in-depth guide links. Whilst this walkthrough tries to remain spoiler-free, users may find that when skipping ahead, or reading parts of the guide when they haven’t followed it from the beginning, that they may come across spoiler material. To ensure that you get as much enjoyment out of the game as possible, we ask that you refrain from reading ahead in this manner. Do so at your own risk.


Hailfire Peaks (Ice Side)


Hot days not your thing? Welcome to the ice side of Hailfire, where snow comes up to your belly and Yeti are a common site. Banjo will wish he brought a jumper inside his backpack – or at least a shirt, as this side of the mountain will freeze the duo solid. That’s already been the case with a few other visitors…

Upon setting foot on the icey turf, you’ll spot a few friends from earlier in the game. The aliens have taken to the peaks, as this was where their children were accidentally dropped and killed so long ago. After peering out of the spaceship for his children below, the UFO hits turbulence and the Alien father drops onto the ice below, killing him. Hmm… looks like we’ll have to do something about that. Although not many doctors have admitted to bringing their patients back from the dead, let alone alien ones.

From your starting location up on the platform, jump down and trek through the snow across the plain until you find a hill with a small cavern at the top. Head up the slope to find Biggafoot. No, not Bigfoot. Biggafoot, the even more elusive snow monster. Biggafoot, of all things, will tell you he has an enormous foot. But after asking about the cool looking shoes behind him, Biggafoot makes it quite clear that if you go near them, he’ll kick your butt. Even though they obviously don’t fit the guy from the looks of things. Nothing you do can affect Biggafoot or his enormous foot, so you’ll just have to sit down and cry until someone else does.

Of course, this doesn’t take very long at all. Soon enough you’ll hear a very familiar screech from the heavens, and the second dragon brother, Chilly Willy, will start launching giant balls of ice in your direction for intruding on his territory. Fortunately the dragon doesn’t have the best aim from afar, and will end up hitting Biggafoot – right on his enormous foot. Biggafoot will let out an ear-splitting roar, echoing across the entire mountain. He’ll run off and leave you wondering just what prevented the guy from causing an avalanche.

Grab the claw clamber boots and head right and through a small tunnel to find a wall with footprints going up it. Head left and activate the warp pad in the small alcove in the wall, then head up the green mountainside with the boots. At the top, collect the two honeycombs if you need some health, then head inside the mountain.

You’ll reemerge at the top of the mountain, atop a peak almost identical to Chilli Billi’s, albeit a lot colder. Grab some fire eggs if you need them, then climb the wooden ladder to find Chilly Willy, basking in his pool of icy cold water.


Boss Battle – Chilly Willy: Cold ‘n’ Icy Dragon


Chilly Willy is the older and tougher brother of the dragon brothers, and you’ll soon find this out as he sports an extra 6 points of health than his firey sibling. The battle starts in the exact same way as Billi’s. Run around the edge of the pool of freezing cold water, making sure to watch your step on the thin ledge surrounding it. Once you get to one of the four cannons on the edge of the pool, switch to your fire eggs, as they’re the only things which will pierce Willy’s thick hide.

This time around you’ll be able to fire three eggs in a row before the cannon retreats into the ground, however the total eggs each cannon can take remains the same. So you’ll be able to hit Willy 3 times in a row with a cannon before it goes down, but once it goes down it’s gone forever, and you’ll need to proceed to the next one.

You’ll notice that Willy’s iceballs are launched a lot faster than Chilli Billi’s quite quickly, and you’ll need to keep running and feathery-flapping to avoid them. Worst time is when crossing a gap in the ledge, as you’ll have to be particularly careful at this time to avoid being hit and launched off the side of the mountain.

Once you’ve taken Chilly Willy’s health bar down to 9 hits with the first cannon, Willy will take out his tongue. Be aware that Willy moves a lot faster than his brother when attacking you this way, so be extremely careful when timing your jumps over it, especially when it comes to the gaps in the ledge around his pool.

Repeat the process for each of the four cannons and Chilly Willy will finally lay down and admit he’s had enough. He’ll cough up a Jiggy before flying off for a fast food restaurant. Grab your jiggy (2) then stock up on fire eggs before exitting through the tunnel again.

< HAILFIRE PEAKS (ICY SIDE) >
Take the claw clamber boots down the mountain again, then head up and through the snow to find some platforms leading up to an oil drill. Jump up them to find some notes in ice cubes (10) – smash them with any old attack (well, most attacks work) to grab the golden stuff inside. Head back down the platforms again after you grab them and towards the opposite side to Chilly Willy to find some more notes (10) in more icecubes. Break them out, then slide down the slope on the left of them to get to another section of Hailfire’s lower ice side.

You’ll notice a large Igloo opposite you. Jump across to it, and head up the platforms on the right while collecting the notes (10) inside some more ice cubes. Once you get to the top of the platforms, you’ll find a larger ice cube just outside the igloo with a Jinjo inside it. Walk up and the ice cube will spring to life. She’ll tell you her name is Mildred Icecube, and she’s looking for her husband, George, who apparently went missing in a blizzard.

No, we don’t have time for any old family crisis here, especially if it’s between some icecubes. Shoot a grenade egg at Mildred to destroy her, then pick up the Jinjo (2) inside. Wow, that was cruel of us. Oh well. Head inside the Igloo.

< BOGGY'S IGLOO >
Here we go, some familiar faces. Boggy and his family have moved to the Hailfire Peaks Ice Side from Freezeezy Peak in Banjo-Kazooie, however Freezeezy Peak’s music continues to play in their home for anyone who wants to keep their BK nostalgia by their side.

Walk over to Mrs Boggy and she’ll thank you for rescuing the kids back in Witchyworld. The kids are downstairs, if you’re wondering, but we don’t have to do anything else with them or go down there if you don’t want to. Instead, head over to Boggy, who’s sitting comfortably in his icey armchair, watching rubbishy shows on his new Widescreen TV – you may recognize the face on the telly if you visit Rare’s website frequently.

Anyway, Boggy complains that the only thing his TV can’t do is order food online. Lucky for him you’ve found a nice, hot fish on the Lava side, so hand the fish over to the bear. However, after swallowing it, Boggy begins to choke and splutter, and after a few coughs manages to spit up a jiggy that the fish must have swallowed. Pick up your jiggy (3) before exitting the igloo.

< HAILFIRE PEAKS (ICE SIDE) >
Run forward and jump back down from the Igloo’s platform back into the snow. Avoid the Bigfoot yeti monsters as you cross over to another large, blue rock platform. Take the ramp up the side to the top, then activate the warp pad. On the other side of the platform are some smaller platforms to assist with jumping up to the top. Grab the notes (10) on these platforms before crossing the snow, past the dead alien father and into Wumba’s wigwam.

< WUMBA'S WIGWAM >
Don’t talk to Humba. Instead, move to the left side of the room and walk through the tarp on the wall to find a hidden passage.

< MUMBO'S SKULL >
Blast the cracked wall infront of you with a grenade egg, then head up the ramp to Mumbo and give him the Glowbo you collected on the lava side earlier on. Take Mumbo back through the hidden passage into Wumba’s.

< WUMBA'S WIGWAM >
Humba doesn’t like Mumbo running around in her wigwam, and certainly won’t take it too kindly if you start swimming in her pool. Exit out to the ice side once more.

< HAILFIRE PEAKS (ICE SIDE) >
Head left from the wigwam and up the ramp, then carefully make your way cross a suspended ice platform to find Mumbo’s pad. Bash open the icecube on top of it, then use your magic to revive the Alien father. The Alien will send some sort of high-tech call to his children to let them know it’s alright to come out of hiding. Each will reveal themselves to you, and you’ll have to go and rescue all three, wherever they may be.

Go back down the ramp, then head across the snow and through a hole in the blue rock platform’s base to the other side. Jump up the platforms up to Boggy’s Igloo, but keep going past and carefully make your way across another suspended ice platform to yet another Mumbo Pad. Use your spell and you’ll be able to revive a small explorer in the snow below that you might recognise if you’ve played any of Rare’s older games. The man will reveal himself as Sabreman, but will need to get some warmth and shelter before he even thinks of handing over a Jiggy. Head back to Wumba’s Wigwam again and go inside.

< WUMBA'S WIGWAM >
Nothing to see here, go back through to Mumbo’s.

< MUMBO'S SKULL >
Jump back into Mumbo’s chair and take control of Banjo and Kazooie once more. We’ll have to take Mumbo back into the snow again soon, though.

< WUMBA'S WIGWAM >
Head back through to the Ice Side. We’ll get the second glowbo soon, don’t worry.

< HAILFIRE PEAKS (ICE SIDE) >
You’ll find your first alien under a sheet of ice, inside a hole just outside the Wigwam near the alien father. Bill Drill him out and the father will notice that the kid has perished from the cold and needs reviving. Darn…

Head out towards the icy sea, out through a gap in the blue rock and you’ll find a grip-grabbable ledge if you turn the camera around. Take it right around over the icy water, taking care of the enemy above you on the wall. Once you get to the other side, pick up the glowbo before drill billing the ice to save your first alien and send it back to papa. Grip grab back around the wall again and head back to Wumba’s.

< WUMBA'S WIGWAM >
Throw the glowbo into the pool and jump in to be turned into a snowball. You can press B to pick up speed and roll through enemies, and roll through thick snow to build up your size. The snowball is a unique transformation in that you’ll start out with only one honeycomb, at your smallest size. When you roll through the snow, you’ll gain honeycombs as well as getting larger. The smaller snowball is faster and can get through smaller gaps, but is prone to dying easily, whilst the largest snowball is slower, harder to move, but can be used to press down large and rusty switches you may come across on the peak. Right now, you have 1 honeycomb. You’ll need to have one to re-enter the wigwam, keep that in mind. Exit the Wigwam for now.

< HAILFIRE PEAKS (ICE SIDE) >
Quickly roll across to the other side of the snow plain and through the small hole in the blue wall. If you become too big to fit, roll around a bit before taking the hole in the wall next to the icy sea instead. Roll quickly through the icy water to get to the other side.

Either way, get to the other side (below Boggy’s Igloo) and roll around in the snow until you’re at full size (press B to take out the Bigfoots if you need to). Roll up the ramp to the warp pad, then across and onto the giant train switch to open the Ice Side train station. Afterwards, jump off to the right and onto the ramp going up to the Ice Side upper area. Roll up, then at the top stop just by the footprints going up the mountain to Chilly Willy.

You’ll need to roll up the mountainside and drop down ontop of the Jinjo below when at full size with the snowball. If you miss, you’ll be blown away by the wind and will have to start again. Keep trying and you’ll eventually get it, however you can come back later and shoot a clockwork kazooie egg into the Jinjo directly from the side if you want to get him faster.

NOTE: I’ve been notified that these two methods aren’t the only way to pick up this Jinjo, and that there is a third method, which is more likely to be the way the game’s designers meant the Jinjo to be picked up. Roll up into the largest size snowball you can, then hold B and roll against the wall until you get to the Jinjo. It may take a while, but you’ll get him in the end.

Either way, collect the Jinjo (3), then roll over to the snow-covered ramp which leads up to the tunnel you originally came through. That’s right – we’re taking snowball through the fire.

< HAILFIRE PEAKS (LAVA SIDE) >
Hold the B button and make your way down and across the ledge, back past the warp pad and towards the pool of boiling water. Holding the B button will prevent you from being hurt by the hot hands grabbing at you from the wall. Race up the slope near the hot pool of water and through the ice blue tunnel at the top.

< HAILFIRE PEAKS (ICE SIDE) >
You’ll re-emerge a little higher up the mountain, above the oil drill. Don’t worry if you’ve lost some health after taking the trip through the lava side, as you can roll slowly up the ledge to the top and roll around in the snow to regain your size. Once you’re full size, carefully roll down to the warehouse and onto the large, rusty switch. The oil drill will start up again, and something shiny will pop out of the ground and head down the pipeline. You’ll be able to fetch it later. For now, jump down and go back down the slope to Wumba’s again. Once you’re there, hop in the fire just outside the wigwam to lose a bit of your size, then go inside.

< WUMBA'S WIGWAM >
Transform back into Banjo and Kazooie, but head through the secret passage once more to Mumbo’s Skull.

< MUMBO'S SKULL >
Talk to Mumbo again and take him back down and through to Wumba’s.

< WUMBA'S WIGWAM >
Exit to the Ice Side.

< HAILFIRE PEAKS (ICE SIDE) >
Head up the ramp again to the suspended ice platform and perform the spell on the Alien baby to revive him. That leaves one child left, which you’ll have to go get later with Kazooie. Head back into the Wigwam.

< WUMBA'S WIGWAM >
….aaand back into Mumbo’s Skull.

< MUMBO'S SKULL >
Sit Mumbo back in his chair. You won’t need him again for this level, so head back downstairs and through to Humba’s.

< WUMBA'S WIGWAM >
Through to the ice side you go. There’s no need for the snowball anymore – you’ve done everything you need to with it.

Next: Inside the Mountains