Banjo-Tooie 8-4
Navigation:
Chapter 1: After the Witches!
Chapter 2: To the Mines!
Chapter 3: A day at the Fairgrounds
Chapter 4: To the Lagoon
Chapter 5: Land of the Dinosaurs
Chapter 6: Industrial Pollution
Chapter 7: Fire and Ice
Chapter 8: Head in the Clouds
– 8-1: Cloud Cuckooland
– 8-2: Time to find Mumbo
– 8-3: Giant cheese, anybody?
– 8-4: Wrapping up Cuckooland
Chapter 9: Toil and Trouble
Canary Mary Guide
Cheato Page Guide
Disclaimer: This guide was written as a full game walkthrough, and thus was meant to be read from start to finish. If you are stuck collecting a certain item, refer to the in-depth guide links. Whilst this walkthrough tries to remain spoiler-free, users may find that when skipping ahead, or reading parts of the guide when they haven’t followed it from the beginning, that they may come across spoiler material. To ensure that you get as much enjoyment out of the game as possible, we ask that you refrain from reading ahead in this manner. Do so at your own risk.
Inside the Pot O’ Gold
The platform in the centre of the room has four holes in it, one in each side. Each are quite dark, but if you turn up the brightness of your telly you might notice a different hue or texture on each. Otherwise, experimenting with your eggs will do; simply fire a grenade, ice, fire and normal egg into the holes, a certain type for each until they’ve all been lighted up.
Jump onto the platform and Grunty will explain. You’ll notice many Jiggies lining the walls of the pot; you have to shoot as many as you can in 45 seconds in order to score a Cheato page and a Jiggy. 75 will score you a page and 90 will get you the Jiggy.
You’re using golden eggs, so you only need to hold down the Z button. Aiming is a little more difficult. Start with the lowest row, and move your control stick around until your aiming sight is in the middle of one of the Jiggies of the lowest row. Then, tilt the control stick slightly to either side as you hold the Z button; enough so that you’re not going super slow, but also not too much so that you start rotating so fast that you begin to skip Jiggies and have to go back for them later.
Keep holding your controls like this until you clear out a row, then edge the control stick down a bit (yes, aiming is inverted) until your target is in the centre of the next row and keep going until you clear out this one. Keep this up until you’ve cleared out all four rows of Jiggies and you’ll be done. Easy, huh? Pick up your Cheato page (2) and your Jiggy (7) then exit the pot o’ gold through the front door.
< CLOUD CUCKOOLAND >
Edge around the back of the pot o’ gold first to find an extra honeycomb piece (3), then go back around the front and ride the cannon plant back to the mainland once more. Enter the central cavern.
< CENTRAL CAVERN >
Head right and jump into the water pool, then dive down and through the tunnel, collecting the notes (5) as you go through.
< CLOUD CUCKOOLAND >
Swim forward, then use the talon torpedo on the Kazooie rock directly in front of you to drain the pool. A cutscene will show the water dropping down, down, down below, right down into Terrydactyland, and conveniently into the thirsty dinosaur, Dippy’s pool. He’ll thank you for the water and give you a jiggy, the last one for Terrydactyland. After he’s done, talon trot back into the central cavern again.
< CENTRAL CAVERN >
Now head over to the other side of the cavern and jump into another pool of water and dive down again, collecting the notes (5) as you pass through the tunnel.
< CLOUD CUCKOOLAND >
Grab the second glowbo of Cloud Cuckooland bouncing around in the water, then hop out and use the flight pad to travel across to Wumba’s Wigwam. Enter the tipi.
< WUMBA'S WIGWAM >
Now, you probably wouldn’t notice otherwise, but before you hand over the Glowbo, try climbing up onto the wooden rafters to find a rather well hidden Jinjo. He’s a quiet one, too, so you mightn’t have heard his cries for help. Wonder what Wumba’s done to with the poor fella…
Jump into the pool and Wumba will transform you into a Bumble Bee. If you’ve played Banjo-Kazooie, this might come as a bit of a shock, since the Bee was already a transformation in that game. Don’t fret, though; the Bee has a few upgrades this time around. Aside from being able to fly around by pressing the A button in the air, the B can shoot… stingers by holding Z, and can use a pseudo-beak bomb attack in the air by holding the B button to travel a bit faster. Pressing A while flying will allow you to gain height, and pressing the top C button will allow you to go into first person view for easier aiming. Exit the wigwam.
< CLOUD CUCKOOLAND >
Our first task with the new transformation is to take care of Gruntilda’s pesky eyeball plants that you’ve no doubt seen around Cloud Cuckooland. You can find the plants in the following places:
1. Near George Icecube’s original location, not too far from the start
2. Around the pool you drained for Dippy the dinosaur
3. Very top of the mountain on a platform
4. Near the beanstalk under the giant cheese wedge.
After you’ve taken out all of the plants, you’ll receive yet another Jiggy (8). Yup, we’re almost done here; not too long to go now.
Fly to the very tip-top of the mountain and you’ll notice a wasp statue with a target. Get into first person view and into a safe position from the target, then hold down the Z button to hit the target as many times as you can within 20 seconds. If you hit it enough, the Zubbas will open their hive for you to explore. You’ll find it high up on the mountain side; a small yellowy-gold patch with a hole in the side of the mountain. Go inside.
< ZUBBA'S NEST >
Here we are, meet the Zubba’s again (or, for the first time if you’re yet to play Banjo-Kazooie). Yet another minigame awaits you. Strangely enough, the Zubba’s want you to play a game which involves killing off half of their colony. Each Zubba is different coloured this time – Blue is worth three, Green is worth two, Red is worth a measly one point.
Forty points will earn you a Cheato Page (3), while 50 will earn you another Jiggy (9). It isn’t too hard at all, just keep airborne in first person mode, holding the R button for tight turning and holding Z to hit as many coloured zubbas as you can. Once you’ve finished up, get out of there – there’s nothing else for you.
< CLOUD CUCKOOLAND >
Fly back down to Wumba’s Wigwam again and enter. You can hold B to go faster if you need to.
< WUMBA'S WIGWAM >
Yep… isn’t it sad? No more transformations from Wumba in the game!
… okay, I lied. There’s a secret one you can go back for after you beat the game (or before you beat it if you must) that you might provide some extra fun, but otherwise we won’t be seeing Wumba again. Say goodbye!
< CLOUD CUCKOOLAND >
Use the cannon plant to get back to the mainland, then enter the central cavern.
< CENTRAL CAVERN >
Jump up to the split up pads and split to Kazooie, then jump up and out through the tunnel just above Jamjars’ silo.
< CLOUD CUCKOOLAND >
Use the flight pad to get to the huge trashcan and open up the doors with the Kazooie pad at the main entrance. Enter.
< INSIDE THE TRASHCAN >
Talk to the can in the centre of the room and he’ll ask you to get rid of all the germs in the trash can. Which is a pretty pointless thing to do if you ask me, since theoretically they’d just come back again, but this is Banjo Tooie, I’ll let it slide. You can either use your wing whack move to take out the germs, or fire eggs around the room. Score 50 points within the 60 second time limit and you’ll earn your final jiggy for Cloud Cuckooland. Rejoice, then get the heck out of there. Wash up or something, too.
< CLOUD CUCKOOLAND >
Cannon plant over to main island, enter central cavern; you get it.
< CENTRAL CAVERN >
Team up once again and warp to the starting area.
< CLOUD CUCKOOLAND >
I’d have thought you’d have had enough of this weirdness by now… thankfully we’re done. Exit the level.
Isle O’ Hags – Wasteland
Head on down and through the jaws of the dinosaur. We’re going to finish up in Terrydactyland.
< TERRYDACTYLAND >
As you enter, head right and grab the springy step shoes to jump up onto the high platform for the fly pad. Fly around the mountain’s centre until you come across Dippy’s pool, which has now been filled. Dive down into it and you’ll find a hole leading into a small tunnel, with a cheato page (3) at the end. Check your view totals screen – you’ve just complete Terrydactyland, too! Save and quit; you can round up the rest of BT’s items in the next chapter.
End of Chapter 8