Donkey Kong Country 2: Diddy’s Kong Quest Player’s Guide
Welcome one and all to this DKC2 walkthrough which will take you by the hand and lead you level by level through this amazing game. This guide is for the Super NES version (there’s a separate one for the GBA version coming soon) of the game and I’ll kick off straight away with the assumption that you’re familiar with the controls, all the items and the baddies you’ll face (although boss strategies are included of course) so you won’t find them covered here. This walkthrough will give you the locations of all the bonus barrels and the DK coins, as well as listing some cheats if that kind of thing floats your boat, you dirty rotten cheaters.
If you have any problems or questions about the game that I haven’t covered then please e-mail me. Alternatively you can head on over to the forums and ask in there. If you’re going to e-mail me, please be sure to put “RA – DKC2 help” in your subject line otherwise you risk having your e-mail banished into the cold, dark spam pit. The same applies for PMs if that’s your communication route of choice. Please make sure you’ve read through this walkthrough first to see if your problem is already covered in some shape or form. If you e-mail me without having made the effort to read through this walkthrough don’t be expecting a reply any time soon. If it’s the forums you’ll be going to for help, be sure to have a scan through the topics already there to see if your question has already been asked. If it has then you’ll more than likely find the answer a few posts later in there too.
Before we begin … here’s a handy tip for keeping tabs on your progress; to make sure you’ve found all the kremcoins and the DK coin in any one level, check the level name on the map screen. If there’s an exclamation mark like this ! and a small DK coin after it then you’ve found all the available kremcoins and the DK coin. For example; “Pirate Panic” still has kremcoins and a DK coin to find but if you see “Pirate Panic! (DK coin)” you’ve found everything.
So, that’s enough of the housekeeping, onto the walkthrough!
– World 1: Gangplank Galleon
– World 2: Crocodile Cauldron
– World 3: Krem Quay
– World 4: Krazy Kremland
– World 5: Gloomy Gulch
– World 6: K. Rool’s Keep
– World 7: The Flying Krock
– World 8: The Lost World
– Cheats
World 1: Gangplank Galleon
Level 1: Pirate Panic
Bonus barrel 1:
The first bonus barrel of the game is after the halfway marker but before the N. There’s a large gap in the ship deck, fall down into this gap and then go right to jump straight into your first barrel. The mini-game requires you to jump up over the barrels to get to the kremcoin.
Bonus barrel 2:
When you exit from the first mini-game, grab Rambi from the crate and carry on forward. You will come to a large pile of barrels and a large banana arrow pointing to the left. Use Rambi to smash into this wall. In this mini-game use Rambi to kill all the enemies.
DK coin:
Once you’ve left the second mini-game you’ll be near two barrels. Climb up and you’ll find it at the top.
Level 2: Mainbrace Mayhem
Bonus barrel 1:
As soon as you begin the course, use Dixie to helicopter hover over to the right. There’s some rope rigging and a bonus barrel. Once in the mini-game climb up the ropes and nab the coin at the top.
Bonus barrel 2:
You’ll come across a cannon ball that you have to pick up and take to a cannon nearby. Put the ball into the cannon and you’ll be fired off to a bonus mini-game. You’ll find these quite a few times throughout the game and they count as bonus barrels. This particular cannon ball is on the floor just after the halfway barrel. Pick it up and keep on heading on until you find the cannon. Just run into it to activate the bonus mini-game. In the mini-game you have to use the cannon ball to kill all of the bad guys.
Bonus barrel 3:
Straight after the second bonus mini-game you’ll see a ledge on the left. Jump from the rope you are on to this ledge and then use team toss to get up to the barrel. Once in there grab all of the stars within the time limit.
DK coin:
Exiting the third mini-game will make you re-appear in the level in a place you can’t access normally. The DK coin is here on the right.
Level 3: Gangplank Galley
Bonus barrel 1:
As soon as you enter the level, jump up the barrels behind you to find the bonus barrel. In this mini-game you need to throw all of the treasure chests at the red Zinger. Keep doing it until a kremcoin falls out of one of them.
Bonus barrel 2:
Two thirds of the way through the level you’ll come across an invincibility barrel. Run into it to become INVINCIBLE as Boris in GoldenEye would say and keep on running. A bit further on climb up the crates you come to, using your invincibility to kill all the big blue bad guys and you’ll see the barrel at the top. The mini-game requires you to climb up the hooks. Nice and easy.
DK coin:
After the first bonus barrel you’ll see some hooks up above you. If you are Diddy use your long jump to reach it. Using Dixie is easier because you can just helicopter hover over to it.
Level 4: Lockjaw’s Locker
Bonus barrel 1:
There is a secret area beneath the first Lockjaw you see. In this area is a crate with Enguarde the swordfish hiding inside. Jump on and go back up to the Lockjaw. You’ll see a DK barrel with a line of bananas above it going into the wall. These bananas mark a secret path you can follow. Use Enguarde’s charge attack on the wall at the end to find a secret room. In here make your way through the maze. The coin is waiting at the end.
DK coin:
Once you’ve passed the N token you’ll come to a big area full of Shuries. Use Enguarde’s charge move to get through there quickly as the water drains to go into a secret area with the coin in it. You don’t have to have Enguarde in order to reach it but it does make it a lot easier.
Level 5: Topsail Trouble
Bonus barrel 1:
Once you’ve picked up Rattly, you’ll go left, up, right, and then up again. Now, as you go up here do a super jump against the right-hand side of the screen with Rattly. The barrel is here. Once in the mini-game you’ve got to jump on all of the Flitters to get the coin.
Bonus barrel 2:
Once you’ve gone past the halfway barrel, you’ll find yourself on a horizontal rope heading right and there will be two Flitters above you. Go underneath the one on the right and jump up on its right-hand side. There’s an invisible hook here that you can use to jump onto the Flitters and to the barrel. In this mini-game you have to climb the rigging with lots of Flitters to avoid on the way up to the top.
DK coin:
After the second bonus barrel, go up and you will find a platform on the right that is hidden out of view.
Boss 1: Krow’s Nest
Krow will start off by throwing his eggs at you. Jump on one, pick it up and then chuck it back at him and let him have it right in his beaky face. Two hits in total and he’ll advance to stage two of his attack. Now he’ll fly into his nest, causing lots of eggs to spill out. Most will fall through the floor but one will not, it’ll bounce off the floor. From here, repeat your attack – grab the egg and throw it back at Krow. Two hits and he’s down, out for the count and the coin is yours.
World 2: Crocodile Cauldron
Level 6: Hot-Head Hop
Bonus barrel 1:
Underneath the O token are two Klampons. Use the barrel that’s nearby to take out the one that is lowest down, pick up the chest he was guarding and use it to kill the one that’s left behind. The chest will open and you’ll now have a cannon ball. Pick it up and carry it right until you reach the cannon. Jump in for the mini-game. In the mini-game you need to jump on the crocodile heads to spring up and grab all the stars.
Bonus barrel 2:
Once you’ve got Squitter, keep going past the brown crocodiles and you’ll see a line of banana bunches reaching up quite high. Use Squitter’s ‘create-a-web-platform’ move to climb up to the barrel. In the mini-game, use Squitter to build some platforms straight up to where the coin is waiting for you.
Bonus barrel 3:
Once you’ve left the second bonus barrel mini-game keep going and you will come to two Klampons who are lurking under a bonus barrel. Use your webs to get up to it. Once in the mini-game, use your web platform skills to cross the lava lake.
DK coin:
Once you’ve left the first bonus barrel mini-game you’ll soon come to Squitter’s crate. As soon as you’ve released him use his web platform move to go straight up above you. The coin is there.
Level 7: Kannon’s Klaim
Bonus barrel 1:
At the very start of the stage, make sure you are Dixie and jump off the edge, helicopter hovering as you go. You’ll see an arrow made out of bananas. Follow those bananas! In the mini-game, use both Kongs to jump into their corresponding barrels to make your way up to the top of the area and your coin.
Bonus barrel 2:
Shortly after the halfway barrel you will come up to two Neckies who will dive at you. Get your timing just right so that you jump off of them in order to reach the barrel which is over on the left. If you’ve got both Kongs you can do a team ross to the barrel. This mini-game has you again using barrels to make your way up to the coin.
Bonus barrel 3:
Just after you collect the N token (you’ll have used the barrel with Diddy’s face on it to get the N token) go up and to the right you’ll see a Kannon who will be shooting barrels at you. Use these barrels to bounce across to where the bonus barrel is waiting. Use this same trick in the mini-game to bounce across the Flitters all lined up and patiently waiting for you.
DK coin:
In the first bonus mini-game go right straight away and you’ll find it tucked away on a platform.
Level 8: Lava Lagoon
Bonus barrel 1:
Once you’ve passed the No Animals sign use the barrel on the wall with a banana in front of it to break open the entrance to the mini-game. Once inside use Enguarde to defeat the enemies.
DK coin:
The last Clapper seal you come to is facing a wall. Swim down there to find a secret passage with an invincibility barrel at the end. In the next area you’ll find the coin.
Level 9: Red-Hot Ride
Bonus barrel 1:
Grab Rambi and then use him to kill all of the Zingers who are flying around in the jets of steam. Just before the No Animals sign smash open the wall to go into a secret room. In here you’ve got to kill all the bad guys to get the coin.
Bonus barrel 2:
Just before you get to the halfway barrel use Dixie to helicopter hover down underneath the platform you’re on. Once in the mini-game use the team toss to grab all the stars.
DK coin:
Once you’ve left the second bonus mini-game you’ll see a hot-air balloon with a DK barrel on it. Pick it up and make your way to the right. You’ll come to two Zingers above and below a balloon with the N token in view. Kill the Zinger on the top with your barrel and jump over to the balloon. Then use the team toss to get the DK coin which will be above you.
Level 10: Squawk’s Shaft
Bonus barrel 1:
When you start you’ll pass a group of three Klomps and come to a second group of three. Jump right here and you’ll find a barrel, use this to go right again and you’ll find the bonus barrel. In the mini-game, break open the chests on the red Zinger.
Bonus barrel 2:
Look to the left of the halfway barrel and you’ll see a blast barrel. Use the team toss to reach it. The mini-game you come to will have a load of rotating barrels. Use these to get to the top where the coin is waiting.
Bonus barrel 3:
Once you have found Squawks, head on through the level until you pass through a shaft full of Neckies and then come to two Krooks who are facing each other. Kill them both and go to where the one on the right was. There’s a passage here that leads to a barrel. Inside the mini-game kill all the bees with Squawks.
DK coin:
You’ll see it right next to the third bonus barrel.
Boss 2: Kleever’s Kiln
Kleever is going to pop out of the lava and start shooting fireballs at you. Dodge them and then throw the cannon ball at him. At this point a lot of hooks will drop down so use them to go across to the other side of the arena, dodging more of Kleever’s fireballs as you go. You’ll find another cannon ball conveniently waiting for you here. Throw it at him again and repeat the process until he drops back into the fiery pit. Take that! But … now we’ve really ticked him off so he’ll start flying around trying to whack you. Head back over the hooks and repeat the cannon ball chucking manoeuvre, but take care because Kleever will be chasing you. Keep this up until he is defeated.
World 3: Krem Quay
Level 11: Barrel Bayou
Bonus barrel 1:
Straight away head forward to where Kloak is chucking barrels. You’ll see an arrow made out of bananas pointing back behind you. When Kloak is done throwing barrels he’ll fly off in the direction the arrow is pointing, so follow him quicksmart! He’ll stop next to a cannon and throw a chest at you. Throw it back at him to get the cannon ball, pick that up and hump into the cannon. In the mini-game kill the enemies with the cannon ball.
Bonus barrel 2:
An easy one, this. It’s clearly visible above a Kloak. Use team toss to reach it or bounce off the barrels he throws. Once in the mini-game use the barrels to cross the chasm and grab the coin.
DK coin:
Once you’ve passed the first Kloak you see, you’ll find some barrels and a Zinger. If you are Dixie you need to helicopter hover to the secret island beyond them to grab Rambi. If not, use the crocodile head behind you. Keep hold of him all the way to the No Animals sign. Make it that far and you’ll get the coin.
Level 12: Glimmer’s Galleon
Bonus barrel 1:
At the very start, head straight up. You’ll see a hole, so head on through. On the other side head through the passageways and you’ll eventually find the coin.
Bonus barrel 2:
You’ll pass through an area where lots of Shuri try to attack you. Once you’ve made it safely through that lot you’ll see a banana arrow. Go down to it and you’ll find a Lockjaw guarding the entrance to a tunnel. This tunnel will take you to another hole in the wall. The mini-game on the other side is another maze.
DK coin:
Look above the hole that marks the entrance to the first bonus mini-game. You’ll see a small opening that takes you to a secret passage with a big “3” made out of bananas. Go up to the ceiling and you’ll find another secret area, which is where the DK coin is hiding.
Level 13: Krockhead Klamber
Bonus barrel 1:
When you reach the No Animals sign you’ll see an arrow of bananas pointing up. Use the team toss to get up there. In the mini-game use Squitter to take out all of the Zingers.
DK coin:
At the beginning of the level pick up the DK barrel and then head back and chuck it at the Zinger behind you which will allow you to keep going left. You’ll come to two columns of Zingers, use the team toss to get past these columns and then grab the chest you find and throw it at them to get the coin.
Level 14: Rattle Battle
Bonus barrel 1:
At the start of the level jump straight up to find an invisible barrel. Once in this mini-game, climb up using the barrels.
Bonus barrel 2:
You’ll come to a big gap in the floor. Drop down there for the barrel. Use the Flitters to get across to the other side in this mini-game.
Bonus barrel 3:
You’ll come to a big arrow made out of bananas that is pointing up. Up you go. In this mini-game you have to collect all the stars.
DK coin:
Once you’ve re-appeared after the second bonus barrel, but before you get to the halfway barrel, you’ll see a big pile of barrels with some Kaboings and a Zinger lurking around. Look down into the gap and across at where the ship is all torn. You’ll see the coin in there. Jump over to grab it. There’s a barrel here that will shoot you back up so don’t worry, you will not die.
Level 15: Slime Climb
Bonus barrel 1:
Once you’ve gone past the halfway barrel you will come to a Kannon kremling. Kill him to find an invincibility barrel that’s hidden behind him. Use this and swim under the platform the Kannon was standing on, follow the banana trail right down to where the bonus barrel is waiting. Once inside use Dixie as her helicopter hover makes this a bit easier to do.
Bonus barrel 2:
You will come across a cannon ball. Pick it up and carry it on to the cannon. Once in the mini-game throw the canon balls at the enemies, kill them all and grab the coin.
DK coin:
When you exit the second bonus mini-game you will be next to an invincibility barrel. Team toss to get it, then go across to the exit. Swim underneath it to get the coin.
Level 16: Bramble Blast
Bonus barrel 1:
As you make your way through the start of the level, about four or five ‘rooms’ in, you’ll come to a barrel that is pointing off to the side with a lone banana in there. Shoot into it. The mini-game within is a pretty nasty maze of barrels you have to navigate through.
Bonus barrel 2:
Near the end of the level you will get to a stage where you have to bounce off a Flitter to get to a blast barrel. When you blast out of there you’ll see a banana down in the area below. Bounce off the second Flitter and aim for that banana. You’ll end up in another barrel that will shoot you up to where Squawks is waiting. Use him to get to the bonus barrel.
DK coin:
As you head towards bonus barrel 2 you’ll see it being guarded by a Zinger.
Boss 3: Kudgel’s Kontest
Kudgel comes packed with a mean-looking club so it’s a good idea to not get hit by that. He will also jump around the screen, just keep moving to avoid him. Each time he jumps a TNT barrel will appear. Throw it at him three times and he’ll move onto part two of his attack. Now he will be jumping up and down, all over the place. Make sure that when he lands you are jumping in the air because if you are on the ground his big bulk is sending out shockwaves that will stun you, leaving you ripe for a smacking. So, from here you repeat as before – grab the TNT barrel and throw it at him three times. Boss defeated.
World 4 – Krazy Kremland
Level 17: Hornet Hole
Bonus barrel 1:
At the start of the level there is a hook above you. Use the team toss to reach it. From there climb the walls covered in honey right to the top and you will come to three more hooks. Use these to get to the entrance of the mini-game. In the mini-game use the treasure chest to kill all of the baddies. When you’re done the chest will smash and out will pop the coin.
Bonus barrel 2:
When you re-appear after the first bonus game, jump down and head to the right. You’ll see another hole in the wall. This mini-game is nice and easy – just climb the sticky walls.
Bonus barrel 3:
As you make your way through the level, before you reach the halfway barrel, you’ll come to a DK barrel. Keep heading on but keep your eyes trained on the top of the screen. You’ll see a hook up there. Use team toss to reach it and you come to a Squitter crate, so jump on and keep on going. Once you’ve collected the DK coin (see below) you’ll see some bananas stretching up to the right. Use your web platforming move to get up there and go through the hole you come to. Once inside use your web platforms to go straight up, but be quick! You don’t have a lot of time.
DK coin:
Once you have found Squitter head on through the level until you come to three Spinies sitting on three levels with a Zinger guarding a hole. Kill him with your webs and then go into the hole. Once inside, kill the two Zingers you find and then use your web platforms to go straight up.
Level 18: Target Terror
Bonus barrel 1:
Once you’ve passed the first Kremling who is throwing barrels at you look up and you will see the barrel up in the air after a hill. Jump into it. In this mini-game use Squawks to take out the Zingers and move through the maze.
Bonus barrel 2:
Once you’ve got the DK coin, another Kremling will drop down from above and throw barrels at you. When he falls off the track, instead of jumping to the next skull cart, let yourself fall down to follow him and you will the entrance to the next bonus mini-game. In this game you have to jump from skull to skull and you’ll snag the coin right at the end.
DK coin:
Once you’ve passed the halfway barrel you will ride through a hut / shack. You won’t see the coin as it’s hidden within this hut so jump up about halfway through and you’ll collect it.
Level 19: Bramble Scramble
Bonus barrel 1:
You’ll need both Kongs to reach this barrel. Use Dixie and her helicopter hover to avoid all the nasties until you get to a vine that you can climb up. You will see an invincibility barrel above a Click-Clack. Use team toss to get up to it and then fall down the gap on the right. Follow the path here and you will come to the barrel. In this mini-game kill the Zingers and then grab all the stars.
DK coin:
Once you get to the halfway barrel jump through the wall on the right. Yup, I know it sounds crazy but the wall is actually a fake – you’ll jump straight through. Once through use your long jump to cross the pit and you’ll come to a Squitter barrel. Use Squitter to climb up and you’ll come to a ring of bananas with some banana coins in the middle. Look at the left-hand wall and there’s a lone banana over there. Yup, it’s another fake wall. Go through and the DK coin will be there waiting for you.
Level 20: Rickety Race
Bonus barrel 1:
Right at the beginning (i.e. before you get into your roller coaster cart skull thing) use team toss to find some platforms above you, then use Dixie’s helicopter hover to fly over to a hole in the wall. In this mini-game, you have to kill the Kremlings.
DK coin:
You will get an item for every Kremling race opponent that you beat. Overtake the Kremling who’s in first place and you’ll win the coin. You can make this a lot easier by holding left on the D-pad when you’re waiting for the lights to go green at the start of the race. If you do you’ll roll backwards into a barrel that will give you a big speed boost. Nice!
Level 21: Mudhole Marsh
Bonus barrel 1:
You will see this barrel in plain view. You can use the team toss to reach it or the Cat O’ 9 Tails who’s lurking underneath to get up there. Remember that when he grabs you, you need to hold left so that he throws you to the right and holding right will make him throw you to the left. In this mini-game you need to use the team toss to reach all the stars.
Bonus barrel 2:
You’ll come across a cannon ball as you run through the level. Grab it and take it forward until you reach the cannon. Once in the mini-game use the cannon balls to take out all of the baddies.
DK coin:
Of all the DK coins we need to collect throughout the game this has to be one of the most irritating of the lot. The DK coin is one of the prizes you get for jumping on the end of level switch but it’s only on show for a split second. To get the coin will require a lot of patience and good timing. You have to bounce off the barrels that Kannon is firing in order to land on the switch just as the DK coin flashes up. If you get your timing wrong then it’s back to the start.
Level 22: Rambi Rumble
Bonus barrel 1:
As you head through the start of the level you’ll find yourself heading up after passing a pair of Zingers and you’ll see a single banana. Jump into it to find an invisible hook. Keep jumping up and you’ll come to a hole in the wall. Head on in; the mini-game within is pretty easy, just climb up the walls.
Bonus barrel 2:
Once you reach the end of the level use Rambi’s charge move to smash into the wall just before the exit switch. In the mini-game just run through to the end of the tunnels.
DK coin:
Just before you go into the room where you change into Rambi, there’s an invisible hook above you. Jump up and over and then you can grab the coin. If you go into the chamber and change into Rambi you will not be able to get it once you come out of the change chamber.
Boss 4: King Zing Sting
To begin with the big boss bee will just fly around the place. You need to get into position so that you shoot his sting. If you can nail it then he’ll take a hit. Hit him again and he will turn red and then shoot stings at you in all different directions so be sure to move out of the way. Now he will repeat his flying around the screen trick except he will now be faster and it’s trickier to hit the sting on his backside. Two more whacks on the bum and he will shoot out stings again so move into a safe position. Now we move onto the third stage; he will fly around again but will now be really fast. Hit him on the bum twice more and he will turn red and then, rather than shoot stings at you, he will shrink down and spawn four normal sized Zingers then start to chase you. Take out the four Zingers guards and we move onto the final stage (at last!). You’ll be chased around by a very fast and a very p****d off Zinger so keep flying around and manoeuvre yourself into a position where you’ll be able to shoot him (anywhere will do, it doesn’t have to be on the bum this time). He will then turn red and start going even faster so just keep moving to avoid him. Once he turns yellow again, repeat the process of move, shoot, avoid until he falls to the ground defeated. Phew.
World 5: Gloomy Gulch
Level 23: Ghostly Grove
Bonus barrel 1:
Once you’ve grabbed the DK coin (see below) you will come to a group of Krunchas and a Klobber. Kill all the baddies and you should see a banana next to the wall. Use a barrel here to break open the entrance. Once in the mini-game, keep throwing the chest at the Zinger until the coin comes out.
Bonus barrel 2:
Once you’ve passed the halfway barrel you will come to two Klaptraps and two ghost ropes. The ropes will disappear very quickly so you’ll need to get your timing just right so that you climb the ropes and up to the barrel. Once in the mini-game you have to cross the gap by using the ropes.
DK coin:
As you get near to the halfway barrel you will be near some Krunchas and then a Spiny. Just past this Spiny at the next gap between islands use Dixie to helicopter hover underneath to where the coin is waiting. There’s a barrel here to shoot you back up so don’t worry about dying.
Level 24: Haunted Hall
Bonus barrel 1:
Once you have gone through the first area with Kackle chasing you, move onto the higher railroad. You’ll now see the entrance area to bonus barrel 2. Jump over this and you’ll head into the entrance to the first barrel. In this game you’ll go forwards passing the Kremcoin and come up to a barrel that sends you shooting backwards. Jump over the gaps in the track and you’ll get to the coin.
Bonus barrel 2:
When you come out of bonus barrel 1 you will still be heading backwards, you’ll roll back down to the track and then go forwards straight into bonus barrel 2. In this game just jump up and grab the stars. You don’t need to get every single one, just enough to clear the number shown at the top of your screen.
Bonus barrel 3:
Once you have passed the halfway barrel you will come to two tracks – one higher and one lower. There’s a gap in front of the lower one and you need to time it just right so that you jump to clear the gap but land on the lower track. It is tricky, but it is possible. Pull it off and you’ll go into bonus game 3. In here clear all the jumps and gaps.
DK coin:
When you reach the level exit switch go into the alcove on the left (on the same level as the switch) and you’ll find the coin.
Level 25: Gusty Glade
Bonus barrel 1:
At the start of the level use team toss to go behind the start and then grab Rattly from his crate. Now head on through the level as normal until you get to the No Animals sign. You’ll see the barrel here. Of course, you don’t have to use Rattly, if you have both Kongs you can just team toss to reach it. In the mini-game bounce across the Flitters to reach the coin. Watch out for the wind!
Bonus barrel 2:
Just after the halfway barrel, you will see two Kutlasses watching over two treasure chests. The chest on top has a cannon ball so grab that and carry on to the cannon. The mini-game you come to requires you to jump in the barrel and get all the stars.
DK coin:
Near the end of the level it’s high up in the air. You can either use Dixie to helicopter hover over to it from the pillar nearby or you can use the barrels that the Kannon is firing to bounce up to it, but the wind will be working against you if you try it that way.
Level 26: Parrot Chute Panic
Bonus barrel 1:
Once you’ve got Squawks for the first time head down and at the very end, hold up on the control pad to slow the rate at which you’re dropping and hold left. You will come to a shelf that will let you reach a hole in the wall. Once in the mini-game guide Squawks through the passageways to the coin at the end.
Bonus barrel 2:
Once you’ve passed through the halfway barrel and ridden on Squawks for the second time, you will finish on the ground with a Spiny running back and forth. Don’t go down the tunnel here, jump over the Zingers to land on a honey wall and then jump up to the hole in the wall. Once in the mini-game use Squawks to kill all the Zingers. Pass through the No Animals sign to transform Squawks into a TNT barrel which will let you kill the last Zinger.
DK coin:
Right at the start use Dixie’s helicopter hover when you’re dropping down the first shaft. Hold left to go into a small gap.
Level 27: Web Woods
Bonus barrel 1:
You’ll reach a stage in the level when you’ll have to cross a gap with lots of Neckies flying at you, followed by a Kannon. Don’t go past him and wait for a little bit. Eventually he will shoot a very slow-moving barrel and you need to follow this as it heads left. Eventually it will hit a wall and open up the entry to the mini-game for you. Inside, just make your way through to the coin using your web platforms.
Bonus barrel 2:
You will come to an arrow of bananas pointing at a wall. Use the same trick as above and get the Kannon to open it up for you. In the mini-game you have to collect all the stars.
DK coin:
The DK coin is one of the prizes you get for jumping on the end of level switch but it’s only on show for a split second. The best advice I can give is to watch the sequence of prizes and try and get your timing sorted. You’ll need to blast out of the barrel when the lone banana has been on show for a few seconds. Good luck!
Boss 5: Kreepy Krow
Krow’s back from beyond the grave and he wants his revenge. Oooh! To be honest Krow doesn’t do much of the work here, he’ll send a load of ghostly Neckies at you. The last one in the line will be a real one so jump on it to take it out and a barrel will appear. Chuck it at Krow. Now, climb the hooks that appear and follow Krow as he moves up but watch out for the falling eggs. There’s a DK barrel on the left-hand side. When you reach the top he will repeat the ghostly Necky attack except this time there will be another ghost Necky after the real one. Jump on the real one, grab the barrel and thwack Krow. Climb the hooks again but this time round you have to dodge eggs from the top and from the sides. Once you’re at the top, more ghostly Neckies will come flying at you and there’s two ghost ones after the real one. Bounce on the real one, grab that barrel and throw it at Krow’s big head.
World 6: K. Rool’s Keep
Level 28: Arctic Abyss
Bonus barrel 1:
Once you’ve changed into Enguarde head past the Lockjaw and you will see a wall with a banana next to it. Use your charge move to break it open. In this mini-game you have to grab 100 stars.
Bonus barrel 2:
As you get to the end of the level you will see an extra life balloon floating over the water. When the water level starts to drop go right and you will see a No Animals sign. Go through the wall here and after the sign is a hole. In you go, to the next mini-game where you have to throw the chest at all the Zingers to get the coin.
DK coin:
After you have passed the halfway barrel you’ll take out some Puft-ups and then be heading up. As you go to the right here the water level will drop very quickly. Use your charge move to shoot across the screen and you will grab the coin. Be quick or you’ll miss it!
Level 29: Windy Well
Bonus barrel 1:
Once you’ve collected the O token you will come to a Krook lurking on a ledge. Go above him and then left and the screen will move across. Drop yourself down and let the wind carry you underneath the Zinger and into the bonus barrel. In the mini-game you have to jump up to the hook and then onto the Flitters.
Bonus barrel 2:
Make your way to the level exit switch and you’ll see the bonus barrel underneath. But … you will need to defeat the Klobber and the Kutlass that are on patrol here. Run up to the barrel to make the Klobber pop out and chase you. Get him to run up to the edge of the platform so that you can jump on him to grab his barrel. You can then use this barrel to take out the Kutlass. Once in the mini-game jump onto Squawks and grab the stars.
DK coin:
After the N token you will pass a Kutlass and then some Krooks further on. Jump to the right and hold down and right on the control pad. This will take you under three Zingers to where the coin is waiting.
Level 30: Castle Crush
Bonus barrel 1:
At the beginning pick up the DK barrel but don’t throw it, keep hold of it. As you rise you will come to a Kutlass on your left. Use the DK barrel to take him out and then go down the passage behind him to find a Rambi transformation barrel. Then, as Rambi, carry on through the level until to come to a giant arrow made out of bananas pointing at a wall. Use Rambi’s charge to head on in. Once in the mini-game just kill all the Zingers as you head up.
Bonus barrel 2:
Once you’ve nabbed the DK coin (please see below) cross over the No Animals sign to get a TNT barrel in exchange for Squawks. There’s an arrow made of bananas pointing at the wall so use the barrel to head on in. In the mini-game just make your way to the top whilst being careful to not get squeezed as you go through the gaps in the floor.
DK coin:
After the halfway barrel, you’ll come to a DK barrel. On the left you’ll see a banana within the wall. There you’ll find a Squawk’s barrel. Get transformed and then head up. Once you get to the No Animals sign, head down instead of going up to find a chamber with the coin in it.
Level 31: Clapper’s Cavern
Bonus barrel 1:
Right at the start of the level use team toss to get to an invisible hook. In the mini-game just cross over the platforms to get to the other side.
Bonus barrel 2:
Once you have changed into Enguarde you will come up to a Puft-up next to a wall with a single banana. Use your charge move to break open the wall here. Once inside use the dash move to get over to the other side before the water drains away to reach the coin.
DK coin:
When you leave the first mini-game use team toss to grab the K token. There’s an invisible hook here as well that will let you snag the coin.
Level 32: Chain Link Chamber
Bonus barrel 1:
As you make your way through the start of the level you will come to three Krooks. The one on the top has a cannon ball hidden behind him so take him out, grab the cannon ball, use that to kill the Krook underneath and then go behind where he was standing (still clutching onto that cannon ball) to find a cannon. In the mini-game make your way across the chains while avoiding the Zingers
Bonus barrel 2:
You will reach a stage in the level where you’ll be climbing up and two Kannons will be shooting cannon balls at you. Nab the DK coin (please see below) and then when you reach the top go right and jump into the passageway that leads to the Kannons. You’ll then find the entrance to the bonus mini-game. Once inside just use those barrels!
DK coin:
Remember that bit I mentioned for bonus barrel 2? Climbing the chains towards the two Kannons? Well, as you’re climbing you’ll see a single banana near the wall on the right. Jump to it to find a hidden path that will lead you to the coin.
Level 33: Toxic Tower
Bonus barrel 1:
Once you’ve changed into Squitter use your web platforms to climb up and to the right where you will see a Zinger floating next to a lone banana. Shoot him and then go into the passage hidden behind him. In the mini-game use your web platforms to climb up to the coin.
DK coin:
Once you have changed into Rattly you’ll come to some pits, one of which is covered by a Zinger. Kill him and then go down into the pit where the coin is hiding.
Boss 6: Stronghold Showdown
Yeah! Donkey Kong! We found him! But … our dear old DK is all trussed up in a rope and dangling like fish bait from the ceiling. Go to untie him and K. Rool will appear and swipe him away to his airship. Alright then, not exactly the boss fight we were expecting but enjoy this quiet time while you can because it’s about to get a lot harder …
World 7: The Flying Krock
Level 34: Screech’s Sprint
Bonus barrel 1:
You need to make your way through the start of the level keeping both Kongs as you will need them for the barrel. When you reach the stage just before the race with Screech starts, use team toss to reach the cannon ball above you then take it to the nearby cannon. In the mini-game use Dixie’s helicopter hover to make your way through the maze. There’s a DK barrel in here just in case you lost Dixie while nabbing the cannon ball in order to activate the bonus game.
DK coin:
As you head through the race, before the halfway point you will see an arrow of bananas pointing down. On the right is a passage and you need to go down there to get the coin.
Boss 7: K. Rool Duel
Here we go then, the big fella himself. He’s pretty tough but with practice and a bit of luck on your side you’ll eventually be showing this big bad boss who’s … er … boss. There are a few stages to this fight and in each one you’ll end up being given a cannon ball which you have to throw into his blunderbuss when he starts his vacuuming trick. This may all seem pretty daunting at first but don’t worry, we’ll guide you through it.
Stage 1:
You start with a cannon ball straight away so grab it, dodge K. Rool as he tries to ram you, and then throw the cannon ball into his gun when he turns on his vacuum. He will then chuck out a cannon ball but it will be covered in spikes so leave it be for now. Then he’ll try to ram you again so keep jumping. Once he is done the spikes on the cannon ball will retract leaving it safe to pick up so once he turns on his vacuum let him have it. He will then repeat his zooming across the screen trick but with two spiky cannon balls for company this time and you have to avoid them both. Once he’s done only one of them will have its spikes retracted so pick up the safe one and chuck it in his direction when the vacuuming starts.
Stage 2:
The Kaptain will fire lots of spiky cannonballs at you so jump over all of them. When he’s done he will fire a barrel towards you. Jump on it to smash it and a cannon ball will fall out. Chuck this into the sucking blunderbuss. He’ll now fire some more spiky cannon balls at you except now they bounce at different heights so just keep a close eye and use your gut instincts to judge whether to jump over them or use their height to your advantage so that you can run under them. Be patient and keep dodging until a bouncing barrel comes towards you. Jump on it to get a cannon ball and throw that into his gun when he turns on the vacuum. Phase three sees the spiky cannon balls coming towards you in spinning circle patterns. There’s just one to start with but then the cannon balls come in sets of two and they go at different speeds so be careful! Dodge all that and wait for the barrel, grab the cannon ball inside and let him have it!
Stage 3:
The next attack sees K. Rool firing three clouds of blue gas at you. Jump over them otherwise they will freeze you solid and you won’t be able to move, this will give him plenty of time to come and give you a whack! So, dodge those and he will now turn invisible and will charge at you, although if you keep a close eye you will see little puffs of smoke under his feet that gives his position away. Jump over him each time he charges and a cannon ball is your reward so throw it at him! Next up he’ll shoot three red clouds and if these touch you you’ll get slowed down really badly. The problem with that is that he’ll then shoot three cannon balls that are really easy to avoid if you managed to avoid the red clouds but if they touched you then … uh-oh! If you didn’t get caught out you’ll now have a cannon ball that you can throw at K. Rool.
Stage 4:
This final stage has K. Rool firing three fast moving purple clouds that will be spinning around as they head towards you. Difficult to avoid, and what’s worse is that if you touch one it will reverse your controls! Get through this attack and K. Rool will then use his blunderbuss to suck you up but there will be no cannon ball available to throw at him. All you can do is try to avoid him. He will warp from one end of the screen to the other while repeating his sucking attack so keep on the move and stay out of his way. Once he is done a cannon ball will finally appear (am I glad to see you oh sweet cannon ball!) so grab it and pelt it at him. K. Rool will go down as per usual and then go to get up for more but DK will break free from his ropey prison and give K. Rool an almighty right-hander! Ka-pow! Kaptain K. Rool is defeated! Hooray!
World 8: The Lost World
Yup, you thought it was over but the game still has more platforming goodness to throw at you. The Lost World is a series of super hard levels hidden deep within the core of the island. To gain access to them you need to visit Klubba’s Kiosk. He can be found within each game world, except for Gangplank Galleon and The Flying Krock, and if you pay him enough Kremcoins (15 coins per kiosk) he’ll let you access one of these secret levels. Each level has one bonus barrel to find but instead of getting a Kremcoin as your reward you’ll receive a DK coin.
Level 35. Jungle Jinx
Bonus barrel:
Once you pass the halfway barrel, turn left and jump over the spikes and you should see a trail of bananas. Do a long jump here to land in the bonus barrel. Once in the bonus game you have to use the Team Toss (don’t worry, there’s a DK barrel in the bonus area just in case you lost one of your Kongs mid-level) to kill all of the Flitters, while avoiding the Zingers that surround them.
Level 36: Black Ice Battle
Bonus barrel:
A short while after the halfway barrel you will come to the N token on a hill. Go down the next tunnel you come to and jump off the Flitter and bounce to the right in order to find a hidden entrance. Pass the Klobber and the Zingers then chuck the treasure chest you find onto them in order to get a cannon ball. Now carefully carry it down a few more levels, you will soon find another side tunnel where the cannon is waiting for you (it’s after four Klampons). In the bonus game you have to jump over the bees to reach the coin.
Level 37: Klobber Karnage
Bonus barrel:
When you get to the end of the level do not jump onto the exit pad! Go behind it and look up, you’ll see a single banana. Use the Team Toss and you will be taken through to the bonus game. Grab the Invincibility barrel, jump on all the Zingers to kill them and a DK Coin will be the result.
Level 38: Fiery Furnace
Bonus barrel:
Towards the end of the level you will see a Cat O’ 9 Tails under a barrel. Use him to get up there (or use the Team Toss if you’d prefer). Once in the bonus game, you have to jump into the barrel and then move it through the narrow vine corridors while avoiding the Zingers.
Level 39: Animal Antics
Bonus barrel:
You’ll come to a barrel that blasts you through to a bramble area, don’t jump into it! Instead create a web platform over the barrel and jump to the right. Once in the bonus area you’ll need to kill the Zingers using Squitter, then switch over to Squawks for the remainder, then back to Squitter so that you can grab the DK Coin.
Boss 8: Krocodile Kore
Kaptain K. Rool returns for a re-match and this time he is one angry reptile. In order to face him you’ll need all 75 Kremcoins and all 39 DK coins. Defeat him this one last time for the final DK coin in the game which makes you a videogame hero in Cranky’s eyes.
It will all boil down to you and your skills this time round. I can tell you what will happen but there’s very little actual help I can give you. Sorry. Anyway … K. Rool will stay in the same position and throw attack after attack in your direction. Basically it’s an assortment of everything you faced in the first battle back on the Flying Krock but in one long stream of evil all heading your way. After what seems like an age he will shoot out a barrel. Jump onto it to make a cannon ball pop out. Throw this cannon ball into his gun and he’ll meet a hot and sticky end in the volcano. Cue the extra-special ending and much celebration from you for having completed one of the best games ever made. Congratulations videogame hero!
Cheats
Music test
Start a new game file. On the ‘player select’ screen, highlight the ‘two player contest’ option, then press down on the control pad five times. The ‘music test’ option will appear. Press left or right on the control pad to skip through the tracks and they are all lovely.
Cheat codes
Start a new game file. On the ‘player select’ screen, press down repeatedly, past ‘music test’, until ‘cheat mode’ appears. With this highlighted enter the following codes;
1. Press B, A, right, right, A, left, A and X (‘B A R R A L A X’). This will remove all of the DK barrels in the game. Beat the game again with this cheat enabled and you can consider me suitably impressed!
2. Press Y, A, select, A, down, left, A and down (‘Y A S A D L A D’) to begin the game with 50 lives. Enter both codes at the same time and you’ll remove all DK barrels and have 50 lives when you start. Each time you start a new stage (except for the bosses) or exit from a bonus mini-game, you will have both Kongs, even if you only had one beforehand.
Get all 75 Kremcoins the easy way
If hunting down all those bonus barrels seems like too much hard work for you, there’s a way to nab all 75 Kremcoins straight away.
1. In Level 1: Pirate Panic, go into K. Rool’s cabin and walk out again. Be sure to not collect the extra life balloon.
2. Jump over the first two bananas then get the bunch on top of the barrels. Go back to the cabin avoiding that first pair of bananas. This time grab the balloon in the cabin then leave.
3. Repeat stage 2.
4. Return to the cabin again still avoiding those first two bananas. You’ll see a floating Kremcoin in the air. Grab it and you will be given all 75 Kremcoins. Which is nice.
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