Blast Corps. Rare Retrospective
Destruction, of course, has to remain the central focus of a game with a name like Blast Corps, and the story-driven time limit for each level helps to keep the proceedings tense and fast-moving. However, there are many other factors such as immovable obstacles and seemingly out-of-reach areas thrown into the mix which require as much ingenuity as raw power to deal with, while a range of secondary objectives (triggering RDUs, locating scientists, freeing survivors) serves to broaden the variety on offer. Basically, it’s a game with many strings to its bow – and one which you can’t claim to have beaten until each and every stage is perfected…
Just in case you were wondering, the game’s unfortunate original title was Bull 64, from which it progressed through Heavy Duty Heroes, the truncated Heavy Duty, Blast Radius, Power Dozer and BlastDozer (which encountered copyright problems outside Japan) to the Blast Corps of today. Rejected titles along the way included Brute Force (also a previous Killer Instinct name), Point of Impact, Devastation Inc., designer’s favourite Renegade Dismantler Corps, NCL’s IronDozer and SmashDozer, and some distinctly odd suggestions from other corners that included Rumble Rouser, Pave Over Nature and, er, Bum Rush… Click here and see for yourself! It made us laugh, but then it would, wouldn’t it.