Chapter 1-2: A Slight Detour
CHAPTER 1-2: A SLIGHT DETOUR
Navigation:
Chapter 1: The Rescue
-1-1: Welcome to Ghoulhaven Hall
-1-2: A Slight Detour…
-1-3: Reunion to Repulsion
Chapter 2: The Restoration
Chapter 3: The Riddle
Chapter 4: The Reckoning
Chapter 5: The Race
SNEAKING OUT OF THE THEATER
While Amber had little difficulty in making a quick getaway, you won’t be able to follow suit in the same manner. Instead, you’ll be tasked with taking the revolving fireplace back toward the Gaming Room to get on track once you’ve escaped the Cinema. Once the cutscene has ended you’ll find yourself behind the couch just in front of the large Cinema screen, you’re lined up to face the Fireplace which seems as though you can leisurely stroll right up to it. The game seems to have other plans however, as you’ll soon discover your path blocked by a Haunted Television Set; a Ghouly with the ability to spawn minion Ghoulies from its screen to send your way. If you try to attack the Haunted Television unarmed it’ll give you a nasty shock so you’ll have to rely on tossing the potted plants in its direction, found in plenty supply around the room. If the Haunted Television does bring forth a digital Ghouly, take care of it quickly before you continue to bombard the TV with the remaining potted plants. Once you manage to defeat the Haunted Television Set, jump into the fireplace and ride it all the way to the other side.
GAMING ROOM
The Gaming Room harbors a deceptive exit akin to the Billiards Room previous; under normal circumstances the challenge would begin as soon as you’ve attempted to walk through the doorway, but since we already know of this rooms ruse there are more productive means of setting off the challenge. Rather than walking across the room and having the Haunted Chairs start their ambush, simply walk to the first table to pick up the closest Chair and then destroy it using the B Button; this will cause the challenge to begin straight away leaving you with one less Ghouly to defeat. There are a number of ways to take out all of the Haunted Chairs here, if you’re unarmed it’s going to take five hits per Chair, using an inanimate Chair against a Haunted Chair will take two hits, and using a large throwable object like a Television Set or Large Trophy will manage it in a single toss. You can also have one of the sweeping Chairs take out another steadily approaching Chair if you manage to have their paths cross.
Make sure to take full advantage of the inanimate Chairs by destroying them before they’ve gotten a chance to spring to life, there’s also a Turbo Cooper Soup Tin located near the Challenge Door which will increase your speed dramatically, allowing you to take care of the Chairs in a much more timely fashion. Each time you manage to defeat one of the Haunted Chairs they’ll leave a single health Soup Tin in their wake, these can come in handy if you’re running low on health yourself, as each sweep from a Chair will take off three health points should you get caught in its path. If you find yourself being pursued by a number of chairs in a line-up use the Television Set around the corner of the Challenge Door or the Large Trophy to the right of the Fireplace in order to send a ripple through the swarm. Once you’ve turned the Chairs into firewood, the challenge will complete, though if you break open the Xbox Box where we found our key just three scenes ago, you’ll expose a trio of Skeletons inside which will go down easily enough. Once you’re finished this room, carry on to the Basement.
BASEMENT
In order to make some headway to the Archives we’ll have to traverse the spanning labyrinth that is the basement. Even though its a treacherous trek ahead you’ll only be alloted a meager 10 health as you venture through the creepy corridors, your main threat being a few dozen falling Spiders to contend with. Let’s employ the use of some Super Soups to get us through shall we? If you go back toward the Challenge Door you’ve just walked through you’ll locate a Health Soup Tin that will increase your energy to 15, carry on through the doorway ahead and swing an immediate right to discover a Turbo Cooper Soup Tin that you can use to make easy work of this room. The set-up of the basement is fairly linear, so as long as you keep sprinting through the corridors you should manage to make it out alright. Be sure to stop along the way to do battle with 15 Spiders which will go to benefit your Ghoulies Defeated score greatly, since their rolling attacks generally take a while to execute, you’ll have plenty of time to land a Cooper boot in some arachnid abdomen before you’re caught up in a sticky situation.
Once you’ve made it through the first three rooms you’ll notice that the fourth room has a large central pillar with a circuit box on the side. A second Turbo Cooper Soup Tin can be found in front of the circuit box next to the large crate in this room, which you can use to keep a running pace if necessary. In the hallway ahead you’ll manage to locate your final five Spiders of the Basement which will conveniently ambush you in one Spider squashing location, allowing you to make quick work of these Ghoulies. Once you’ve finished taking care of the Spiders, it’s time to meet a new face in the room ahead. Once you’ve picked up the 5 Health Soup Tin in the doorway you’ll manage to spot the alluring open Challenge Door, approach the exit and you’ll be introduced to the Mummy! This Ghouly is only vulnerable to fire based attacks, so just beat up on him unarmed until Crivens provides you with a Special Candle which results in 20 damage if the Mummy is standing, and 10 if he’s recovering from a hit. Send this Ghoulies’ ancient bandages burning bright and you’ll be granted access to the Relic Store.
RELIC STORE
As soon as you walk into the Relic Store you’ll be treated to Coopers perspective much like the Trophy Room previous, use these precious seconds as you first step into the room to look toward the right side where you’ll spot a bouncing Soup Tin, keep its location in mind; we’re going to make a beeline for it once we regain control. Once Coopers managed to examine the room throughly enough he’ll be put into a Super Scary Shock by a single Mummy that’s bounded out of one of the Sarcophagi, survive the button sequence and you’ll be able to go back and grab the Super Weapons Soup Tin. Left to your own devices the Candle will only manage to take out a single Mummy before it nearly loses all of its fuel. If the Candle runs out you’ll have to wait around for it to recharge and then use it sparingly so it doesn’t happen again. The Super Weapons Soup Tin enables infinite fuel on the Candle for a limited time, so once you’ve picked it up go to town on the Mummy and you’ll be tasked with defeating the remaining four Mummies as quickly as possible. Once you’ve done that it’s off to the Archives to see Amber!
Next: Reunion to Repulsionb