Chapter 2-2: Eggs for Cracking, Ghoulies for Smacking
Navigation:
Chapter 1: The Rescue
Chapter 2: The Restoration
-2-1: Ingress with Ingredients
-2-2: Eggs for cracking, Ghoulies for smacking
-2-3: Someone has a Bone to pick with you…
-2-4: Sugar, Spice and Dungweed
-2-5: A Curious Concoction
-2-6: Too many cooks spoil the broth
Chapter 3: The Riddle
Chapter 4: The Reckoning
Chapter 5: The Race
THE EERIE BIRD FOLLOWS THE WORM
Right, just two more ingredients now before we can return Amber back to her less-repulsive self. Now that we’ve entered the Ffffreezer your health will drop to a mere 15 Points, definitely not the most virile state to go about attacking the Ghoulies found in this room, and provided you don’t bash open the large freezer located in the center of this room, you won’t have to. Instead you should focus on clearing out this room in a timely fashion rather than clearing it out of Ghoulies, and since your Time Taken should be just over half-an-hour at this point it would be best to bee-line for the exit. From where you stand at the front of Ffffreezer, make your way out into the open and resist cracking open any Freezers found throughout this chamber. While the Ghoulies inside are friendly, you’ll find without anyone to fight, they’ll come after you instead. Carry on past the center freezer and you should manage to spot a green shelf ahead, once you’ve reached it turn to your immediate left and you’ll locate the alluring open Challenge Door.
GARBAGE YARD
At first glance, the Garbage Yard appears to be just as vacant as the Ffffreezer, don’t let your guard down however, as a Ghouly Ambush is surely headed your way… From where you stand at the top of the Garbage Ramp, you’ll need to descend toward a large dumpster found wedged in the corner. Crack the front open and your efforts will be rewarded with a Turbo Cooper! Soup Tin. Work your way through the Yard until you’ve come across a yellow U-Dump Dumpster to the left. Once you carry on ahead and find yourself between the Garbage Can piles and the Challenge Door ahead will slam in defiance. So much for an easy way out. In response you’ll find a total of 12 Spiders have splattered in pairs of 3 around the Garbage Yard. Once you’ve regained control, it’s better not to run in to do battle, but instead pick up the garbage cans to your left or right. Since the Spiders are motionless and grouped in threes, locate each ‘gathering’ essentially and fling a can towards them.
With any luck you’ll manage to use your bounding bin to squash all three Spiders in their collective group, if you do miss one however, just move onto the next pile rather than trying a second attempt. You’ll find the first group just to the left of your position nearest the large Garbage Yard Doors and the second group can be found in front of a window to the right, nearly symmetrical to the first group. You’ll find the next group directly behind your current position, you’ll need to grab a new Garbage Can and whip it around to hit the Spiders waiting at the end of the U-Dump Dumpster area. The final group can be found tucked in the corner hiding behind the U-Dump Dumpster, you’ll need to grab your forth and final can to take them out from in front of the U-Dump. You’ll only have a limited time before the Spiders start to give chase, so try your best to clear them all out. If you have any Spiders left over there are plenty of objects found around the Yard that you can use to fend yourself without breaking the rules.
WOOD SHED
The Woodshed is an extremely dangerous ground to be treading on, as you’ll only be supplied with a meager 3 energy to take you through the room which is set up like a maze and you’ll be constantly assaulted by the new breed of Ghouly; the Flying Imp. It’s easily comparable to the challenge set in the Lower Corridor with the Ninja Imps, except this time it’s been drawn out to torturous extremes. Just like the Lower Corridors it’s not worth running through trying to survive, it’s best to have a strategy, and this time we’ll be going out fighting! The first thing you’ll want to do is take out all of the Ghoulies in the main area, the most imperative being the Flying Imp as it will try attacking you the second your health has been decided. The best way to ground these Ghoulies is to bludgeon them with a Tree Stump, which can be found conveniently in plenty of supply around the Wood Shed. Once you manage to pick one up, keep your distance and launch one at your persistent Flying Imp to take him out in a single hit.
As you make your way through the log labyrinth you’ll find that there are a number of Stumps that litter the area; some Stumps will serve the same purpose to you as before, in that you can use them to take out future Flying Imps, others will house Flying Imps inside, so take care of a single Flying Imp at a time before heading off to the next Stump that you might see ahead. During the course of your journey you should manage to deal with four Flying Imps and a duo of Spiders before coming across a small plant in the corner harboring a trio of Spiders, nearly finished yet! Take them out with your fists and then make your way around the final log where you’ll come across a Medusa. While you’ll naturally want to avoid the Medusa’s deadly glare, as it’ll drain your health and then some, you’ll also want to avoid grabbing the final Stump ahead, as two Flying Imps are hiding inside. Weasel your way by both the Medusa and the remaining Flying Imps to locate the open Challenge Door, then travel through it to the Farmyard.
FARMYARD
As soon as you step foot onto the Farmyard you’ll manage to see a familiar face from the Boathouse; It’s Ol’ Fiddlesworth, who seems to be having a little bit of trouble with an Imp attacking his shins as he requests your assistance. Before you go sprinting off to help the grown man keep the small Imp at bay, it’s worth your while to explore your surroundings first, in particular the crumbly stone wall to your immediate right. Make your way to the opposite side of this stone wall and you’ll spot a Challenge Complete! Soup Tin. Do not pick up this Soup Tin just yet, as it won’t do anything until a challenge has been set, otherwise you’ll have just wasted it. Do remember where its location is though, as you’ll need to return to this spot later. For now, you’ll just need to concern yourself with getting the Imp off of Fiddlesworths’ back. After you’ve plowed into the Imp will you discover his alliance with the other Ghoulies as Roger the Cabin Boy, who only had two more days until his retirement. This can’t be good…
BURGLARIZING THE BARONS’ BREAKFAST
Thanks for all the help Fiddlesworth, nobody quite stands as idly by as you do. No use holding a grudge however, as Fiddlesworth is about to pull through in his area of expertise; offering highly dangerous weaponry to children. From within his large green vest, Fiddlesworth withdraws a small pistol that looks as if it swallowed a musket. “This be Ol’ Edna!” Fiddlesworth says, rapping his fingers across the mouth of the firearm. “Giant cloves of me most pungent and an’ potent garlic she be shootin’. Jus’ what yer be needin’ in there!”. Cooper cocks his head as he handles the gun, looking up toward Fiddlesworth for some much-needed reassurance. “A bit dubious lookin’ an’ well-used she may be, but what she be lackin’ in looks, she more than makes up fer in ‘er performance” Cooper nods and makes headway for the entrance. “Take good care of ‘er lad. Me an’ Edna ‘ave ‘ad some ripe ‘ol times t’gether!” Fiddlesworth watches as Cooper is soon engulfed by the darkness and makes his way toward the untold horrors inside…
CHICKEN SHED
It’s standard fare inside the Chicken Shed; you’ll be shown where to find the Giant Egg once you’ve carried on far enough and it’s just a matter of navigating through the hay-bale hallways in linear fashion until you’ve arrived at the nest harboring the Egg in question. You may run into a spot of bother with your new breed of Ghouly however; the Vampire Chicken! If you happen to cross paths with these foul fowls they can be dealt with rather swiftly using a single garlic shot from Ol’ Edna, but otherwise you won’t be able to harm them as they jump onto your neck and err…peck your blood. They can also divebomb into you with a little charge up causing 4 damage to Coopers energy. The normal Chickens identified by their lighter auburn feathers shouldn’t cause you any trouble unless you manage to provoke them, in which case they’ll undergo a transformation to become Vampire Chickens themselves. You’ll only bump into one Vampire Chicken during your initial run to the Egg, so fire accurately and surely.
KEEPING THE EGG (AND COOPER) INTACT
Breathing a heavy sigh of relief Cooper steps through the Chicken Shed door and back into the moonlight, the heavy Egg rests on his shoulder as Ol’ Edna hangs at his side. Fiddlesworth smiles at the sight of Cooper emerging in one piece – and more imporantly – with Ol’ Edna still in his possession as well. The groundskeeper raises a hand to wave as an exhausted Cooper shows off the Giant Egg with a gingerly smile. “Trample my turnips!” Fiddlesworth exclaims, That be a big ‘un young master! I guess you won’ need Ol’ Edna fer the time bein’.” Fiddlesworth frees Coopers hands to handle the Egg as he examines Ol’ Edna. “I’ll take ‘er off yer ‘ands ‘an give ‘er a good wipe with me rag.” As the duo continue their banter, somewhere on the fringes of the Farmyard unbeknowst to both groundskeeper and Cooper the bushes rustle with activity. A lone figure has popped up from underneath the fauna, his polished head beaming in the moonlight and his eyes fixated on the large Egg that Cooper is currently carrying…