Donkey Kong Land Nintendo Retrospective
Nintendo’s simian sensations made their Game Boy debut in this classic adventure. The developers used the same Advanced Computer Modeling (ACM) techniques from the Super NES game Donkey Kong Country, but the games themselves are uniquely different. Donkey Kong has new friends and enemies, and the thirty levels and forty hidden areas are completely different. These include flying pigs, a mole and a ram, and tornados that you can hop onto and ride. Rambi the rhino and Expresso the ostrich will help you in some areas against enemies bees and Kremlings.
This game is one wild ride all the way to the villainous King K. Rool in the Big Ape City. Donkey Kong and Diddy must battle across jungles, snow-covered mountains, coral reefs, ancient temples and creaky pirate ships. As you play, you’ll be able to jump, run, swim, roll, pick up barrels and throw them and switch between Donkey Kong and Diddy Kong. Obstacles and enemies abound, but Diddy Kong and Donkey Kong have the tools necessary for success. And, of course, there’s a slew of bananas to collect as you journey through the levels.
As the first of three Donkey Kong Land games for the Game Boy, this game remains one of the most advanced Game Boy games ever. In fact, it was the first Game Boy game to use ACM. If you’re a fan of Donkey Kong Country, you’ll love the portability of this quest