Grabbed by the Ghoulies Walkthrough

GRABBED BY THE GHOULIES WALKTHROUGH: PREFACE



Navigation:
Chapter 1: The Rescue
Chapter 2: The Restoration
Chapter 3: The Riddle
Chapter 4: The Reckoning
Chapter 5: The Race

 
 
 

EARNING A SHOCKING SUPER SCARY SCORE


Welcome to Rareware Archives’ Grabbed by the Ghoulies Walkthrough, an in-depth guide that showcases the most efficient routes and effective strategies that will have you escaping Ghoulhaven Hall in no time flat! Specifically, this guide is meant to have you completing the game with a Super Scary Score of 100%, a daunting task that will challenge you on your thoroughness as well as you’re timeliness to make it through with a “Perfect” run.
Once you manage to see the game to it’s end, you’ll be graded in four separate categories that go toward your final score of sorts. Each category is valued at 25%, the more you manage to fulfill its requirements, the higher your score will equate to in the end.

The first category you’ll be graded on is your Time Taken, which is the duration taken to get from the first room of the game to the last and reach the ending of Grabbed by the Ghoulies; this category is rather easy to complete, as the walkthrough will detail the quickest routes and best strategies for each room. For a perfect score in this category you’ll need to strive for a total game completion time of under 3 Hours. While this may seem like a lofty expectation, it’s entirely possible to beat the game easily under 1 hour and 50 minutes without worrying about defeating any Ghoulies that are otherwise unnecessary and instead just escaping each room as quickly as possible. This means you’ll have more than a roomy hours leeway to go out of your way defeating Ghoulies, failing challenges and generally wasting time mucking about. Following this guide completely should in theory have you completing the game in just minutes over two hours which fulfills the requirement set.

The second category you’ll be judged on is the amount of Ghoulies Defeated during the course of your adventure. This category is likely the most challenging to obtain a perfect score in, as you’ll need to go out of your way at times to clear out a room before you progress, which ultimately drains away at your Time Taken score. If you balance both and leave yourself plenty of leeway, you shouldn’t have a problem with satisfying both scores. A perfect score for the number of Ghoulies Defeated will have you aiming for 700 Ghoulies or more by the end of the game. While its difficult to gauge exactly how many Ghoulies you’ll go on to defeat by the end, you’ll find that the final Scene in the game will provide you with 100 mandatory Imps that you’ll have to defeat in order to reach the end, so as long as you’ve defeated at least 600 Ghoulies before reaching the end of the Race Chapter, you’ll have just enough to obtain a perfect score.

The third category is ranked on how many times you’ve Fainted, which occurs every time your health is drained to 0, effectively restarting any challenge in the current room. This category is very lenient, providing you 20 chances before affecting your score. This is made even easier given the fact that you can pause the game and restart the room. As an added benefit, choosing to restart the room will reset any time you’ve wasted on your current room, which will save on your Time Taken category, though the challenges will reset as well. There are some particularity rough patches in the game where death will seem inevitable until you get the swing of things, such as the Baron’s Quarters and Krackpot’s Lab. Be sure to keep an eye on your health during these scenes, and if you start doubting yourself just reset the room. It’s easier to have the experience in the room and save the time, then wasting time and adding an unnecessary chance to your score.

The final category you’ll be graded on is the Prisoners Rescued requirement. During the course of your adventure you’ll spot 10 Prisoners that have been held captive throughout Ghoulhaven Hall. While you won’t be able to free them initially, the Race Chapter will have you revisit 9 of these rooms and attempt to rescue the prisoners inside. You’ll be given 13 minutes to do so, which should be enough time to make it through the rooms without issue. If you let the clock run out before reaching the front door, you’ll miss out on any remaining prisoners left in the hall; if your time is wearing thin you can always pause and reset the chapter. While this may be tedious, it will allow you to get a feel for the rooms and accomplish the tasks within them more quickly, which in turn allows you more time to defeating Ghoulies. Luckily the last prisoner can be found once you’ve escaped the manor, so there’s no time limit on the final rescue. Manage to free all 10 Prisoners and you’ll receive a perfect score automatically.

Each of these elements can be conveniently checked up on by pressing Start at any time during your adventure and then pressing the Left Bumper button. Doing so will bring up a menu detailing your total number of Ghoulies defeated, total playtime and times you’ve fainted up to that point in your campaign file, at a glance. You can properly use this to gauge your progress, whether it be to calculate the remaining number of Ghoulies left to defeat before you’ve surpassed the required 700, or how much you need to concern yourself with getting Cooper through the rooms just a little bit quicker – without seeing the poor lad keel over of course.
While this guide is meant to prepare you for achieving a perfect Super Scary Score, don’t feel discouraged if you miss the mark your first time through. Compared to other games of its caliber, Grabbed by the Ghoulies can be completed very quickly, even lending itself to a single sitting if you’ve mastered the game. This allows you to come back time and time again and replay the game without it getting stale. At first you don’t succeed, it was all Cooper’s fault.
Without further ado, you can find the Grabbed by the Ghoulies Super Scary Score Walkthrough below, best of luck to you!

Next: The Rescue