Wild Cartoon Kingdom

Serving as an incredibly early precursor and inspiration for Diddy Kong Racing on the Nintendo 64, Wild Cartoon Kingdom began as the efforts of Chris Stamper, Lee Musgrave, Rob Harrison and Lee Schuneman to produce an inventive racing title. Drawing inspiration from the attractions and geography of Disney Land, the team experimented with implementing an adventure mode that was interwoven through varying hub worlds. As development continued, Wild Cartoon Kingdom would recieve it's new title, Adventure Racers, eventually evolving into that of Pro-Am 64.