Ocean Force Point Temple

STARFOX ADVENTURES PLAYER’S GUIDE WALKTHROUGH


Navigation:

I. Starfox Adventures Introductions
II. Fox’s Adventure Begins
III. Ice Mountain
IV. ThornTail Well
V. DarkIce Mines and the First Spell Stone
VI. Moon Mountain Pass & Volcano Force Point Temple
VII. Second Krazoa Spirit
VIII. CloudRunner Fortress & The Second SpellStone
IX. Ocean Force Point Temple
X. LightFoot Village
XI. Walled City
XII. Fourth Krazoa Spirit
XIII. Dragon Rock
XIV. Ocean Force Point Temple Part 2
XV. Walled City Part 2
XVI. Final Krazoa Spirits & Andross


Cape Claw


Once back in Cape Claw, run down the slope and down the boardwalk. On the beach are two SharpClaws beating a dinosaur. Run down and teach those two SharpClaws a lesson. Talk to the dinosaur to start a cut scene. The dinosaur claims he will trust no one and yells for you to stay away from him. Out of fear of being hit by a cannon from the distance, he throws you a Fire Gem he took from the SharpClaw.

Once you collect the Fire Gem, run back up the board walk and down the path. Cross the bridge in front of the water wall and make your way to the end. Climb up the ladder and jump the gaps. Activate your SharpClaw disguise and stand on the switch to open the door. At the end of the path is a flooded room. Swim onto the small platform on the left and stand on top to make another platform rise nearby. Have Tricky stay on the button to keep the platform raised. Swim to the other platform and jump onto the ledge. Activate the switch and the waterfall in the main land will stop flowing. Head out of the room and walk down the boardwalk to where the waterfall once was. Jump in the water and swim through the small alcove. Let the water current take you to the end of the path while avoiding whirlpools.

Jump down the ledge and enter into the next room. A fire will appear in front of a stone head. Use your ice blaster to cool down the fire. Press A on the stone head to take a fire gem and water will rise to the top and a door will open out front. Swim outside and jump onto the path. Run up the slope and enter the newly opened door. To your right is a switch with a raised platform. Activate the switch to lower it. Walk onto it and have Tricky stay on it. Activate the switch again with Tricky on the platform to raise it. At the top have Tricky use his flame command to burn the thorns. This will let sunlight shine through. There are two stone heads in the back of the room. Place each fire gem in the mouths to open the door to the next area.
At the end of the path you will be in a room with a shallow water level with a switch on the ground. You must activate the switch to open the gate to continue. Make your way to the gate and turn around. Take out your fire blaster and look up. Shoot the sun tile to raise the water level. Now swim in either alcove and make your way to some thorns and have Tricky burn them down. A block will be revealed. Push the block into the center of the room. Swim to one of the alcoves again and shoot the sun tile to lower the water level to where you can run around on the floor. Push the block onto the switch to open the gate. Head through the gate and down the path.

You will enter a sandy beach like area with dinos hiding in the ground. Run to the end of the area and on the right is a ladder. Climb up two sets of ladders and kill the SharpClaw at the top. Use the SpellStone on the blue circle to open the path ahead. Run down the ramps and you will enter the Ocean Force Point Temple.


Ocean Force Point Temple


Upon entering the temple you will notice a switch on the ground. This puzzle may be a bit tricky. Stand on the switch and you will notice a series of lights will light up on the wall. Have Tricky stay on the switch to keep the lights lit up. Run back and you will find electrical switches that when you stand on one you will get severely hurt. Turn around and look at the lights. A lit light will correspond to a safe electrical spot where you can walk on. You will notice that when you stand on an electrical switch, an adjacent switch will also be lowered. This means that it is safe and you can walk on it. YOU CAN NOT TRAVEL DIAGONALLY. Keep looking back at the lights to find the next step to take.
Once past these menacing horrors, kill the SharpClaws down the path. Jump into the water to your left and swim into the large beautiful lake like room. Swim to the south end of the room avoiding the mutant like turtles and stand on the ledge. Jump on the path suspended in the air. You will find three very narrow different paths you can take. First head right carefully walking to the end. You will find two fuel cells and a switch. Collect the fuel cells and activate the switch to create a flame somewhere below. Walk carefully back down the path and then take the left path. Activate the switch at the end and then walk down the middle path. Activate the last switch and then jump back into the water. Swim back to where the SharpClaws were but down get out of the water. Swim to the wall and turn left. Take another left at the end and you will find a brick wall you can climb up. You will notice a teleporter that’s not working. Behind it is a flame that will keep changing colors. And in the distance is a colored orb that must be shot at with the fire blaster with the same corresponding color. Stand in front of the flame and when the flame matches the orb color, shoot through the flame hitting the orb. This will activate the teleporter. Stand on the teleporter and use it to get to the next level.

Walk through the door ahead of you and jump the gap on the right to the crate. Jump the next gap and break the crate to reveal a Staff Rocket Booster. Use it and collect the two fuel cells up top. Jump back down and head to the room on the right. This room is flooded so swim to your left and activate the switch to lower the water level. Jump down and you will find another switch close by. Activate this to open the door. You will notice a small flame like light on the ground. Activate your SharpClaw disguise and step on the light. A small door will open in the center of the room revealing a block. Push the block in a small hole in the south side of the room. (It’s located on the big building in the center of the room.) Jump up on the block and then onto the ledge. Run down and jump the gap to the switch. Activate it and the water level will raise, letting you progress through the door that you opened.
In the next room you will find four torches and four snakes up above with sun tiles below each. As you enter the room, turn right and you will find a small hidden furnace on the wall in which Tricky must light. Once it is lit a timer will start and the four torches will start to rotate. Shoot a sun tile while a torch is under it to make the snake spew water out. Time it right to hit the flame. Do this to all four flames to open the door. Run through and you will find a small pond with a block with sun tiles on each side. On the other side of the pond are two flames in which the block must be pushed in between them. Shooting a flame tile will result in the movement of the block. The direction of the block will correspond to which tile you shoot. Here are the directions to make it to the end: East, North, West, South, East, North. Once you complete this a Staff Rocket Booster will appear in the main room. Run north into the room and on your right you will find the booster. Use it to get to the next level. Follow the paths until you find a color changing flame. There is an orb behind it on the wall that is green. Wait until the flame turns green and then shoot through the green flame on the orb to extend a bridge to the teleporter. Run onto the teleporter and you will be taken to the SpellStone room. Place the SpellStone in the correct slot and you will arrive in front of the Ocean Force Point Temple.

Next: LightFoot Village