LightFoot Village

STARFOX ADVENTURES PLAYER’S GUIDE WALKTHROUGH


Navigation:

I. Starfox Adventures Introductions
II. Fox’s Adventure Begins
III. Ice Mountain
IV. ThornTail Well
V. DarkIce Mines and the First Spell Stone
VI. Moon Mountain Pass & Volcano Force Point Temple
VII. Second Krazoa Spirit
VIII. CloudRunner Fortress & The Second SpellStone
IX. Ocean Force Point Temple
X. LightFoot Village
XI. Walled City
XII. Fourth Krazoa Spirit
XIII. Dragon Rock
XIV. Ocean Force Point Temple Part 2
XV. Walled City Part 2
XVI. Final Krazoa Spirits & Andross


LightFoot Village


Head back out into Cape Claw. Run back to the well and make your way towards ThornTail Hollow. While passing through the LightFoot Village area a small LightFoot will catch your eye. As you focus on the small LightFoot you become ambushed. You wake up in the LightFoot Village tied up to a totem pole. You are harshly greeted by the Chief LightFoot who claims you are a thief. Before they attack you the gatekeeper CloudRunner comes at your aid.
You must use the flame command at the right time to shoot the LightFoot. There is a bar over head and you must press A when the target is in the green. The last few LightFoot will be hard because it must be precise. Press A when the target is about a quarter through the bar; it should land in the center. Once all the LightFoot are hit with flames, the Chief will surrender.
Slide down the ladder behind you and look for a dirt mount near the wall. When you find it have Tricky reveal a circle block. In the east corner of the area is a small piece of land with a dirt patch. Have Tricky dig up a triangle wooden block. Navigate across the wall north to find some thorns on the wall. Have Tricky burn the thorns down and dig secret in the small area after that to get a square wooden block. Head back to where you were tied up. Climb the ladder and you will find small holes on the edge of the ground with a certain shape. Place the correct shape wooden block in each hole and small platforms will raise from the water in the eastern most hut. Jump the three gaps and press A in front of the mushroom to reveal a Staff Rocket Boost. Use it to get to the next level. Run across the bridge to the hut and climb down the ladder. Run across the bridge to find the LightFoot Chief. The Chief says he knows you’re innocent and tells you to go away. You ignore him. He mentions that he can help you find a Krazoa Spirit if you pass two of his tests.
The Chief LightFoot shows you two tests in which you must complete. The first test is lighting four totem poles in less than two minutes and thirty seconds. Choose this test. Climb up the ladder and run across the bridge to find and light the first totem pole. Jump down into the water and head over to where the thorns were. Run down the path and you will find platforms in the water leading to the second totem pole. Again run back to where the thorns were and then use the Staff Rocket Boost. Up above you will find the third totem pole. Run all the way to the south eastern area and you will find a wall you can climb up. Light the fourth totem pole to complete the challenge.
The second test is a bit aggravating if you have slow tapping skills. You must knock the strong LightFoot into a pit by repeatedly tapping A. Once the test starts, just thunderously tap the A button as fast as you can and the LightFoot will be knocked into the pit in seconds. Once both tests are complete the Chief LightFoot will congratulate you.
Walk through the entrance that the Chief LightFoot opened for you. Run to the other side of the room and slide down the ladder. Immediately to your left are yellow boxes that you must jump on. On the top box is a switch. Step on this and sections of the totem pole in the center will start to rotate. Starting from the bottom up, shoot each piece of the totem pole when they are in place. It will start spinning faster as you near your finish. Once all are in place the gate will open. Walk through the path and use the teleporter to enter the Krazoa Shrine.


Krazoa Shrine/Palace


Break the box to reveal a Staff Rocket Boost. Use this to get to the next level. Head left and stand on the switch. This will open a gate on the other side of the room and you will have a limited time navigating there. Dodge the fire as best you can to make it though. Step on the switch in the next room to lower the water level with stalagmites inside. Swim as fast as you can and then climb up the ladder on the other side before the gate closes. Head through and in the next room you will find barrels falling down the path. Step on the switch and simply dodge the barrels to the gate. You will then arrive at the Krazoa Spirit. This will be the test of fear. You must keep the target within the green line while dinosaurs run around and a ghost Scales will haunt you. This test might take a few tries so do your best. Once you pass the test, head to the Warpstone in ThornTail Hollow. Have him transport you to the Krazoa Palace. Upon entering, kill the two SharpClaw. Take the platform up and run to the air stream room. Like last time use them to get to the second to last level. Use your SharpClaw disguise and stand on the switch to open the door. Stand on the circle and release the Krazoa Spirit. You will then be taken back to ThornTail Hollow.


ThornTail Hollow


In front of the Warpstone is a waterfall with a dinosaur living behind it. Talk to the mommy dinosaur and she claims that her eggs are being stolen. Help her so that he eggs are safe. You have one minute and forty seconds to keep the eggs away from the small thieves. If a thief takes an egg and makes its way back into its hole, you will have to try again. Try not to let the dinos grab any eggs the whole time. It may take a few tries but you will get it, it’s not that difficult. Once you saved her eggs she will reveal a Staff Upgrade room. Drop down into the hole and run to the center of the room. Press A on the circle to receive the Portal Device upgrade.

Head back to the Queen EarthWalker to update on your mission. She mentions that Tricky’s father has been taken prisoner within the Walled City and that he is a gatekeeper. Run up the path behind the Queen and use your portal opener to open the wall. This will open the gateway to the next level. Head to the Arwing and fly to the Walled City.


Arwing Flight #4


The flights are starting to become more difficult! In this Arwing flight you must pass through seven gold rings to open the GateKeeper’s force field. This flight will introduce negative gold rings. You must shoot these rings to destroy the X inside them. If you’re successful, you can fly through them to add to your count. Keep an eye out on the gold rings; ignore the mines and Slippy’s babbling. It’s not that hard, use your boosters wisely. You will soon finish and end up in the Walled City.

Next: Walled City